Activity
From 10/17/2016 to 11/15/2016
11/15/2016
- 05:15 PM Revision d8056149 (examples): Improve Around The World
- 04:32 PM Revision b56faf50 (examples): Progress with Around The World
- 01:09 PM Revision cdc515b9 (examples): Correct Bean
- 11:22 AM Revision 7c8012ee (examples): Matrix3D: implement quaternion effect
- 10:41 AM Revision 789f600f (library): Merge remote-tracking branch 'origin/master'
- # Conflicts:
# src/main/java/org/distorted/library/EffectNames.java
11/14/2016
- 12:34 AM Revision 4b34bb08 (examples): progress with Around the World
- 11:42 PM Revision a98db446 (examples): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
- 11:42 PM Revision 61ec8208 (library): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
- 10:50 PM Revision 7908dbc2 (examples): New vertex effect 'PINCH'
- 10:50 PM Revision 82ee855a (library): New vertex effect 'PINCH'
- 10:00 PM Revision fa6c352d (library): Complete moving center to 3D.
- 05:41 PM Revision 334c13fa (examples): Make the effect Center be always 3D.
- 05:41 PM Revision eada161a (library): Make the effect Center be always 3D.
- 04:05 PM Revision 4d5b37fe (examples): Unify Effects3D and Matrix3D (still incomplete!)
- 04:05 PM Revision a1c83f28 (library): Unify Effects3D and Matrix3D (still incomplete!)
- 03:03 PM Revision a13e1101 (examples): Minor
- 02:40 PM Revision c11a3a15 (examples): Encode more info in the EfectNames enum.
- 02:40 PM Revision 1beb6f13 (library): Encode more info in the EfectNames enum.
11/13/2016
11/12/2016
- 12:02 AM Revision 2f20ae3a (examples): Around the World: setRace
- 11:25 PM Revision 951c4af9 (examples): Around the World: moving the selection rectangle
11/11/2016
- 12:45 AM Revision e7a4ef16 (examples): Minor stuff
- 12:03 AM Revision 80508ef5 (examples): Progress with AroundTheWorld
- 04:23 PM Revision 248a2782 (examples): Progress with "Around The World"
- 10:47 AM Revision fcccdba1 (examples): Make the 'face' bitmap's background transparent
- 01:03 AM Revision 7ba38011 (examples): New app: Around The World (beginnings)
11/10/2016
- 11:07 PM Revision adc117e0 (examples): Effects3D: improvements
- 11:00 PM Revision fed00329 (examples): Effects3D: can remove arbitrary effect
- 10:31 PM Revision 36d56db7 (examples): add 'face' back
- 10:24 PM Revision fa9053f5 (examples): Progress with Effects3D
- 05:32 PM Revision de82c8b7 (examples): Effects3D: beginnings of support for removing arbitrary effect
- 05:10 PM Revision 4e363aae (examples): New Face bitmap with transparent background.
11/09/2016
- 03:08 PM Revision 302afbbe (examples): Merge remote-tracking branch 'origin/master'
- 03:08 PM Revision 57ba16f3 (examples): Minor
11/08/2016
- 12:12 AM Revision 46af5c89 (examples): Icon
- 11:52 PM Revision 47093bfd (examples): Slight improvement to Effects3D
- 05:02 PM Revision e7a26998 (examples): Progress with WindManager.
- 05:02 PM Revision 24d22f93 (library): Progress with WindManager.
- 12:43 PM Revision 27e12007 (examples): Dynamics: Introduce 2 Modes of operation:
- - 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential... - 12:43 PM Revision bdb341bc (library): Dynamics: Introduce 2 Modes of operation:
- - 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
11/07/2016
- 11:09 PM Revision 758303a3 (examples): Rename Effects2D to EffectQueue
- 11:04 PM Revision 65d5505f (library): 2 bugfixes:
- - in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postp... - 03:59 PM Revision b041d424 (examples): Minor details
- 03:59 PM Revision 20dc919b (library): Minor details
11/05/2016
11/04/2016
- 12:39 AM Revision 21819119 (examples): Progress with Wind
- 12:39 AM Revision 8c3cdec5 (library): Progress with Wind
- 05:11 PM Revision 815687bb (examples): Progress with 'Wind'
- 02:11 PM Revision 14122c52 (examples): Beginnings of the 'Wind' app.
- 12:09 PM Revision 13a5c5cd (examples): Tidy up 'Save'
- 11:58 AM Revision b695a86a (examples): Tidy up 'Quaternion'
- 11:57 AM Revision ee76cb8f (examples): Tidy up 'PlainMoanLisa'
- 11:52 AM Revision 880bdf97 (examples): Tidy up 'Olympic'
- 11:50 AM Revision 4562f295 (examples): Tidy up 'Moving effects'
- 11:45 AM Revision 1d811f85 (examples): Tidy up 'Matrix3D'
- 11:38 AM Revision abc3054d (examples): Tidy up 'Girl'
- 11:28 AM Revision 2f9752c5 (examples): Tidy up 'FOV'
- 11:25 AM Revision e2c784bd (examples): Tidy up 'Flag'
- 11:22 AM Revision 7e6110e2 (examples): Tidy up 'FBO'
- 11:20 AM Revision 4f8ca8ff (examples): Tidy up the 'Effects3D'
- 11:17 AM Revision 3f07bedc (examples): Tidy up the 'Effects3D'
- 10:53 AM Revision 6c097dd3 (examples): Tidy up 'Different Effects' app
- 10:52 AM Revision b4237a76 (examples): TIdy up the 'DifferentBitmaps app'
- 10:49 AM Revision 30c71dd5 (examples): Remove 'statics' from the Deform app
- 10:38 AM Revision 2b261a18 (examples): Tidy up 'Cubes' app
- 10:38 AM Revision ece19d5a (library): Tidy up 'Cubes' app
- 10:36 AM Revision 9b9440a0 (examples): Remove unneeded 'statics' from the 'Check' app
- 10:29 AM Revision fe3c72ce (examples): remote unneeded 'static' variables and methods from the 'Dynamic' app
- 10:17 AM Revision 7182dafd (examples): Bugfix
- 10:17 AM Revision 75ec369a (library): Bugfix
11/03/2016
- 10:03 PM Revision 86b434a0 (library): Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)
- 05:21 PM Revision 291705f6 (library): re-generate noise after passing each Point.
- 10:34 AM Revision 41d39cea (examples): Flag app finished
- 10:34 AM Revision 8df64ab9 (library): Flag app finished
11/02/2016
- 05:17 PM Revision 100e2da7 (examples): Progress with the 'Flag' test app.
- 03:18 PM Revision dba16c99 (examples): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 03:18 PM Revision a36b0cbb (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 02:28 PM Feature #9 (Rejected): Single-point noise
- Won't fix - not an issue.
- 01:24 PM Revision 6a2ebb18 (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 01:21 PM Revision 508f22b5 (examples): Improvements to the Dynamic app.
11/01/2016
- 05:20 PM Revision 97dadfe5 (examples): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
- 05:20 PM Revision c6dec65b (library): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
10/21/2016
- 09:42 PM Revision ef0fd531 (examples): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
- 2. Improvements to the Dynamics app
- 09:42 PM Revision fe3cee39 (library): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
- 2. Improvements to the Dynamics app
- 03:50 PM Revision bf36cb6e (examples): minor
- 03:00 PM Revision 8b7c0ab3 (examples): Improve the Dynamics app (multi-dimensional noise)
- 01:44 PM Revision ea16dc89 (library): minor stuff
- 01:44 PM Revision bfc191eb (examples): minor stuff
- 11:34 AM Revision 9ff0c8c3 (examples): Fix 4D and 5D noise, make noise N dimensional.
- 11:34 AM Revision 1e22c248 (library): Fix 4D and 5D noise, make noise N dimensional.
- 10:34 AM Revision 65a21c19 (library): Bugfix for the fishy loops in 2D noise.
- 10:00 AM Revision 663fea68 (library): Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)
10/20/2016
- 01:18 AM Revision 97c28b4e (examples): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
- something does not work with it now :)
- 01:18 AM Revision 649544b8 (library): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
- something does not work with it now :)
10/18/2016
- 12:27 AM Revision 2010cf53 (examples): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
- 12:27 AM Revision 3002bef3 (library): Move most of the NOISE complications from DynamicND classes to the parent Dynamic class.
- 03:14 PM Revision 76939f96 (examples): The Flag is waving!
- 02:34 PM Revision 807775b9 (examples): New constructor to DistortedCubes - easily create a hole-less Cuboid.
- 02:34 PM Revision 665e2c45 (library): New constructor to DistortedCubes - easily create a hole-less Cuboid.
- 01:40 PM Revision 175f355d (examples): Beginnings of a new example app - a waving flag.
- No actual waving yet!
- 01:40 PM Revision 688662ef (library): Beginnings of a new example app - a waving flag.
- No actual waving yet!
- 12:36 PM Revision 5de7841c (library): Javadoc.
- 12:16 PM Revision b911dc09 (library): Correct Javadoc issues
- 12:01 PM Revision 3695d6fa (library): Comments
- 11:19 AM Revision 2f2f6176 (examples): Make the WAVE effect 5D (extra parameter 'offset')
- 11:19 AM Revision 350cc2f5 (library): Make the WAVE effect 5D (extra parameter 'offset')
10/17/2016
- 11:36 PM Revision 522eebc8 (library): Add Static5D and Dynamic5D.
- 03:52 PM Revision 8298e6af (library): Improvements to comments.
- 03:12 PM Revision 35bece36 (library): Reflect the fact that we are no longer caching sine and cosine in the EffectNames comments.
- 03:04 PM Revision 2e7c7abf (examples): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
- 03:04 PM Revision d0c902b8 (library): swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.
- 02:12 PM Revision 5b1c0f47 (library): Switch off the pre-compulting of sin and cos in CPU as it turns out that those two are single-instruction functions on any modern GPU ( http://www.gamedev.net/topic/322422-number-of-gpu-cycles-for-cos-and-sin-functions/ - link form 2005 ! )
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