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From 10/21/2016 to 11/19/2016

11/18/2016

06:10 PM Revision 3ea19d1c (library): rearrange comments
Leszek Koltunski
05:17 PM Revision f6cac1f6 (library): rearrange comments
Leszek Koltunski

11/17/2016

01:43 PM Revision 287a5475 (examples): Around The World pretty much finished!
Leszek Koltunski
12:56 PM Revision 04fe7f80 (examples): Around The World: implement blackness
Leszek Koltunski

11/16/2016

06:03 PM Revision acd5fc11 (examples): Improve Around The World
Leszek Koltunski
05:32 PM Revision b3a555a7 (examples): Improve Around The World
Leszek Koltunski

11/15/2016

05:15 PM Revision d8056149 (examples): Improve Around The World
Leszek Koltunski
04:32 PM Revision b56faf50 (examples): Progress with Around The World
Leszek Koltunski
01:09 PM Revision cdc515b9 (examples): Correct Bean
Leszek Koltunski
11:22 AM Revision 7c8012ee (examples): Matrix3D: implement quaternion effect
Leszek Koltunski
10:41 AM Revision 789f600f (library): Merge remote-tracking branch 'origin/master'
# Conflicts:
# src/main/java/org/distorted/library/EffectNames.java
Leszek Koltunski

11/14/2016

12:34 AM Revision 4b34bb08 (examples): progress with Around the World
Leszek Koltunski
11:42 PM Revision a98db446 (examples): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
Leszek Koltunski
11:42 PM Revision 61ec8208 (library): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
Leszek Koltunski
10:50 PM Revision 7908dbc2 (examples): New vertex effect 'PINCH'
Leszek Koltunski
10:50 PM Revision 82ee855a (library): New vertex effect 'PINCH'
Leszek Koltunski
10:00 PM Revision fa6c352d (library): Complete moving center to 3D.
Leszek Koltunski
05:41 PM Revision 334c13fa (examples): Make the effect Center be always 3D.
Leszek Koltunski
05:41 PM Revision eada161a (library): Make the effect Center be always 3D.
Leszek Koltunski
04:05 PM Revision 4d5b37fe (examples): Unify Effects3D and Matrix3D (still incomplete!)
Leszek Koltunski
04:05 PM Revision a1c83f28 (library): Unify Effects3D and Matrix3D (still incomplete!)
Leszek Koltunski
03:03 PM Revision a13e1101 (examples): Minor
Leszek Koltunski
02:40 PM Revision c11a3a15 (examples): Encode more info in the EfectNames enum.
Leszek Koltunski
02:40 PM Revision 1beb6f13 (library): Encode more info in the EfectNames enum.
Leszek Koltunski

11/13/2016

10:59 PM Revision e6995f3b (examples): Compute Race correctly
Leszek Koltunski

11/12/2016

12:02 AM Revision 2f20ae3a (examples): Around the World: setRace
Leszek Koltunski
11:25 PM Revision 951c4af9 (examples): Around the World: moving the selection rectangle
Leszek Koltunski

11/11/2016

12:45 AM Revision e7a4ef16 (examples): Minor stuff
Leszek Koltunski
12:03 AM Revision 80508ef5 (examples): Progress with AroundTheWorld
Leszek Koltunski
04:23 PM Revision 248a2782 (examples): Progress with "Around The World"
Leszek Koltunski
10:47 AM Revision fcccdba1 (examples): Make the 'face' bitmap's background transparent
Leszek Koltunski
01:03 AM Revision 7ba38011 (examples): New app: Around The World (beginnings)
Leszek Koltunski

11/10/2016

11:07 PM Revision adc117e0 (examples): Effects3D: improvements
Leszek Koltunski
11:00 PM Revision fed00329 (examples): Effects3D: can remove arbitrary effect
Leszek Koltunski
10:31 PM Revision 36d56db7 (examples): add 'face' back
Leszek Koltunski
10:24 PM Revision fa9053f5 (examples): Progress with Effects3D
Leszek Koltunski
05:32 PM Revision de82c8b7 (examples): Effects3D: beginnings of support for removing arbitrary effect
Leszek Koltunski
05:10 PM Revision 4e363aae (examples): New Face bitmap with transparent background.
Leszek Koltunski

11/09/2016

03:08 PM Revision 302afbbe (examples): Merge remote-tracking branch 'origin/master'
Leszek Koltunski
03:08 PM Revision 57ba16f3 (examples): Minor
Leszek Koltunski

11/08/2016

12:12 AM Revision 46af5c89 (examples): Icon
Leszek Koltunski
11:52 PM Revision 47093bfd (examples): Slight improvement to Effects3D
Leszek Koltunski
05:02 PM Revision e7a26998 (examples): Progress with WindManager.
Leszek Koltunski
05:02 PM Revision 24d22f93 (library): Progress with WindManager.
Leszek Koltunski
12:43 PM Revision 27e12007 (examples): Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
Leszek Koltunski
12:43 PM Revision bdb341bc (library): Dynamics: Introduce 2 Modes of operation:
- 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
Leszek Koltunski

11/07/2016

11:09 PM Revision 758303a3 (examples): Rename Effects2D to EffectQueue
Leszek Koltunski
11:04 PM Revision 65d5505f (library): 2 bugfixes:
- in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postp...
Leszek Koltunski
03:59 PM Revision b041d424 (examples): Minor details
Leszek Koltunski
03:59 PM Revision 20dc919b (library): Minor details
Leszek Koltunski

11/05/2016

01:42 AM Revision 072682e6 (examples): Solve the issue of moving SeekBars
Leszek Koltunski

11/04/2016

12:39 AM Revision 21819119 (examples): Progress with Wind
Leszek Koltunski
12:39 AM Revision 8c3cdec5 (library): Progress with Wind
Leszek Koltunski
05:11 PM Revision 815687bb (examples): Progress with 'Wind'
Leszek Koltunski
02:11 PM Revision 14122c52 (examples): Beginnings of the 'Wind' app.
Leszek Koltunski
12:09 PM Revision 13a5c5cd (examples): Tidy up 'Save'
Leszek Koltunski
11:58 AM Revision b695a86a (examples): Tidy up 'Quaternion'
Leszek Koltunski
11:57 AM Revision ee76cb8f (examples): Tidy up 'PlainMoanLisa'
Leszek Koltunski
11:52 AM Revision 880bdf97 (examples): Tidy up 'Olympic'
Leszek Koltunski
11:50 AM Revision 4562f295 (examples): Tidy up 'Moving effects'
Leszek Koltunski
11:45 AM Revision 1d811f85 (examples): Tidy up 'Matrix3D'
Leszek Koltunski
11:38 AM Revision abc3054d (examples): Tidy up 'Girl'
Leszek Koltunski
11:28 AM Revision 2f9752c5 (examples): Tidy up 'FOV'
Leszek Koltunski
11:25 AM Revision e2c784bd (examples): Tidy up 'Flag'
Leszek Koltunski
11:22 AM Revision 7e6110e2 (examples): Tidy up 'FBO'
Leszek Koltunski
11:20 AM Revision 4f8ca8ff (examples): Tidy up the 'Effects3D'
Leszek Koltunski
11:17 AM Revision 3f07bedc (examples): Tidy up the 'Effects3D'
Leszek Koltunski
10:53 AM Revision 6c097dd3 (examples): Tidy up 'Different Effects' app
Leszek Koltunski
10:52 AM Revision b4237a76 (examples): TIdy up the 'DifferentBitmaps app'
Leszek Koltunski
10:49 AM Revision 30c71dd5 (examples): Remove 'statics' from the Deform app
Leszek Koltunski
10:38 AM Revision 2b261a18 (examples): Tidy up 'Cubes' app
Leszek Koltunski
10:38 AM Revision ece19d5a (library): Tidy up 'Cubes' app
Leszek Koltunski
10:36 AM Revision 9b9440a0 (examples): Remove unneeded 'statics' from the 'Check' app
Leszek Koltunski
10:29 AM Revision fe3c72ce (examples): remote unneeded 'static' variables and methods from the 'Dynamic' app
Leszek Koltunski
10:17 AM Revision 7182dafd (examples): Bugfix
Leszek Koltunski
10:17 AM Revision 75ec369a (library): Bugfix
Leszek Koltunski

11/03/2016

10:03 PM Revision 86b434a0 (library): Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)
Leszek Koltunski
05:21 PM Revision 291705f6 (library): re-generate noise after passing each Point.
Leszek Koltunski
10:34 AM Revision 41d39cea (examples): Flag app finished
Leszek Koltunski
10:34 AM Revision 8df64ab9 (library): Flag app finished
Leszek Koltunski

11/02/2016

05:17 PM Revision 100e2da7 (examples): Progress with the 'Flag' test app.
Leszek Koltunski
03:18 PM Revision dba16c99 (examples): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
03:18 PM Revision a36b0cbb (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
01:24 PM Revision 6a2ebb18 (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
Leszek Koltunski
01:21 PM Revision 508f22b5 (examples): Improvements to the Dynamic app.
Leszek Koltunski

11/01/2016

05:20 PM Revision 97dadfe5 (examples): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous) Leszek Koltunski
05:20 PM Revision c6dec65b (library): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous) Leszek Koltunski

10/21/2016

09:42 PM Revision ef0fd531 (examples): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app Leszek Koltunski
09:42 PM Revision fe3cee39 (library): 1. Workaround for th issue that my shitty Nexus 4 crashes while compiling the vertext shader (actually the wave function)
2. Improvements to the Dynamics app Leszek Koltunski
03:50 PM Revision bf36cb6e (examples): minor
Leszek Koltunski
03:00 PM Revision 8b7c0ab3 (examples): Improve the Dynamics app (multi-dimensional noise)
Leszek Koltunski
01:44 PM Revision ea16dc89 (library): minor stuff
Leszek Koltunski
01:44 PM Revision bfc191eb (examples): minor stuff
Leszek Koltunski
11:34 AM Revision 9ff0c8c3 (examples): Fix 4D and 5D noise, make noise N dimensional.
Leszek Koltunski
11:34 AM Revision 1e22c248 (library): Fix 4D and 5D noise, make noise N dimensional.
Leszek Koltunski
10:34 AM Revision 65a21c19 (library): Bugfix for the fishy loops in 2D noise.
Leszek Koltunski
10:00 AM Revision 663fea68 (library): Some corrections for the new Noise, it is still fishy though (some suspicious loops form - see it with the ''Dynamics" example app, 2D, 3 points)
Leszek Koltunski

10/20/2016

01:18 AM Revision 97c28b4e (examples): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :) Leszek Koltunski
01:18 AM Revision 649544b8 (library): Completely redesign Noise in the Dynamics and move all the complexity to the parent class.
something does not work with it now :) Leszek Koltunski
 

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