Activity
From 10/28/2016 to 11/26/2016
11/24/2016
- 04:58 PM Feature #8: Add support for new types of Regions
- Proposed improvements:
Completely decouple the Region from the Effect. Provide possibility to set up 'Masks' which... - 02:38 PM Feature #20 (Closed): DEFORM Effect: support Deforming in the Z-direction
- 02:38 PM Feature #20 (Resolved): DEFORM Effect: support Deforming in the Z-direction
- Solved in commit commit:b86265d6
- 02:38 PM Revision b86265d6 (library): Add 3rd dimension to the Deform effect.
- 02:15 PM Revision 6161fe9a (examples): Improve the Deform app
- 02:15 PM Revision 44efc8a8 (library): Improve the Deform app
11/23/2016
- 12:58 AM Revision 91786be2 (examples): DEFORM: add support for Regions
- 12:58 AM Revision 6ebdbbf1 (library): DEFORM: add support for Regions
- 11:45 PM Revision 18d15f2f (library): Polish up DEFORM.
- 05:49 PM Revision dbeddd9d (library): re-write the deform effect
11/18/2016
- 06:10 PM Revision 3ea19d1c (library): rearrange comments
- 05:17 PM Revision f6cac1f6 (library): rearrange comments
11/17/2016
- 01:43 PM Revision 287a5475 (examples): Around The World pretty much finished!
- 12:56 PM Revision 04fe7f80 (examples): Around The World: implement blackness
11/16/2016
- 06:03 PM Revision acd5fc11 (examples): Improve Around The World
- 05:32 PM Revision b3a555a7 (examples): Improve Around The World
11/15/2016
- 05:15 PM Revision d8056149 (examples): Improve Around The World
- 04:32 PM Revision b56faf50 (examples): Progress with Around The World
- 01:09 PM Revision cdc515b9 (examples): Correct Bean
- 11:22 AM Revision 7c8012ee (examples): Matrix3D: implement quaternion effect
- 10:41 AM Revision 789f600f (library): Merge remote-tracking branch 'origin/master'
- # Conflicts:
# src/main/java/org/distorted/library/EffectNames.java
11/14/2016
- 12:34 AM Revision 4b34bb08 (examples): progress with Around the World
- 11:42 PM Revision a98db446 (examples): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
- 11:42 PM Revision 61ec8208 (library): Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.
- 10:50 PM Revision 7908dbc2 (examples): New vertex effect 'PINCH'
- 10:50 PM Revision 82ee855a (library): New vertex effect 'PINCH'
- 10:00 PM Revision fa6c352d (library): Complete moving center to 3D.
- 05:41 PM Revision 334c13fa (examples): Make the effect Center be always 3D.
- 05:41 PM Revision eada161a (library): Make the effect Center be always 3D.
- 04:05 PM Revision 4d5b37fe (examples): Unify Effects3D and Matrix3D (still incomplete!)
- 04:05 PM Revision a1c83f28 (library): Unify Effects3D and Matrix3D (still incomplete!)
- 03:03 PM Revision a13e1101 (examples): Minor
- 02:40 PM Revision c11a3a15 (examples): Encode more info in the EfectNames enum.
- 02:40 PM Revision 1beb6f13 (library): Encode more info in the EfectNames enum.
11/13/2016
11/12/2016
- 12:02 AM Revision 2f20ae3a (examples): Around the World: setRace
- 11:25 PM Revision 951c4af9 (examples): Around the World: moving the selection rectangle
11/11/2016
- 12:45 AM Revision e7a4ef16 (examples): Minor stuff
- 12:03 AM Revision 80508ef5 (examples): Progress with AroundTheWorld
- 04:23 PM Revision 248a2782 (examples): Progress with "Around The World"
- 10:47 AM Revision fcccdba1 (examples): Make the 'face' bitmap's background transparent
- 01:03 AM Revision 7ba38011 (examples): New app: Around The World (beginnings)
11/10/2016
- 11:07 PM Revision adc117e0 (examples): Effects3D: improvements
- 11:00 PM Revision fed00329 (examples): Effects3D: can remove arbitrary effect
- 10:31 PM Revision 36d56db7 (examples): add 'face' back
- 10:24 PM Revision fa9053f5 (examples): Progress with Effects3D
- 05:32 PM Revision de82c8b7 (examples): Effects3D: beginnings of support for removing arbitrary effect
- 05:10 PM Revision 4e363aae (examples): New Face bitmap with transparent background.
11/09/2016
- 03:08 PM Revision 302afbbe (examples): Merge remote-tracking branch 'origin/master'
- 03:08 PM Revision 57ba16f3 (examples): Minor
11/08/2016
- 12:12 AM Revision 46af5c89 (examples): Icon
- 11:52 PM Revision 47093bfd (examples): Slight improvement to Effects3D
- 05:02 PM Revision e7a26998 (examples): Progress with WindManager.
- 05:02 PM Revision 24d22f93 (library): Progress with WindManager.
- 12:43 PM Revision 27e12007 (examples): Dynamics: Introduce 2 Modes of operation:
- - 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential... - 12:43 PM Revision bdb341bc (library): Dynamics: Introduce 2 Modes of operation:
- - 'random access' mode, where we are able to call a single Dynamic from multiple thread simultaneously.
- 'sequential...
11/07/2016
- 11:09 PM Revision 758303a3 (examples): Rename Effects2D to EffectQueue
- 11:04 PM Revision 65d5505f (library): 2 bugfixes:
- - in Dynamics, it has to be t<=0.5 (rather than t<0.5) (see comment in code)
- in EffectQueueVertex, we need to postp... - 03:59 PM Revision b041d424 (examples): Minor details
- 03:59 PM Revision 20dc919b (library): Minor details
11/05/2016
11/04/2016
- 12:39 AM Revision 21819119 (examples): Progress with Wind
- 12:39 AM Revision 8c3cdec5 (library): Progress with Wind
- 05:11 PM Revision 815687bb (examples): Progress with 'Wind'
- 02:11 PM Revision 14122c52 (examples): Beginnings of the 'Wind' app.
- 12:09 PM Revision 13a5c5cd (examples): Tidy up 'Save'
- 11:58 AM Revision b695a86a (examples): Tidy up 'Quaternion'
- 11:57 AM Revision ee76cb8f (examples): Tidy up 'PlainMoanLisa'
- 11:52 AM Revision 880bdf97 (examples): Tidy up 'Olympic'
- 11:50 AM Revision 4562f295 (examples): Tidy up 'Moving effects'
- 11:45 AM Revision 1d811f85 (examples): Tidy up 'Matrix3D'
- 11:38 AM Revision abc3054d (examples): Tidy up 'Girl'
- 11:28 AM Revision 2f9752c5 (examples): Tidy up 'FOV'
- 11:25 AM Revision e2c784bd (examples): Tidy up 'Flag'
- 11:22 AM Revision 7e6110e2 (examples): Tidy up 'FBO'
- 11:20 AM Revision 4f8ca8ff (examples): Tidy up the 'Effects3D'
- 11:17 AM Revision 3f07bedc (examples): Tidy up the 'Effects3D'
- 10:53 AM Revision 6c097dd3 (examples): Tidy up 'Different Effects' app
- 10:52 AM Revision b4237a76 (examples): TIdy up the 'DifferentBitmaps app'
- 10:49 AM Revision 30c71dd5 (examples): Remove 'statics' from the Deform app
- 10:38 AM Revision 2b261a18 (examples): Tidy up 'Cubes' app
- 10:38 AM Revision ece19d5a (library): Tidy up 'Cubes' app
- 10:36 AM Revision 9b9440a0 (examples): Remove unneeded 'statics' from the 'Check' app
- 10:29 AM Revision fe3c72ce (examples): remote unneeded 'static' variables and methods from the 'Dynamic' app
- 10:17 AM Revision 7182dafd (examples): Bugfix
- 10:17 AM Revision 75ec369a (library): Bugfix
11/03/2016
- 10:03 PM Revision 86b434a0 (library): Bugfix (sometimes, when t=0.5 exactly, it wouldn't recompute Noise in case of PATH mode)
- 05:21 PM Revision 291705f6 (library): re-generate noise after passing each Point.
- 10:34 AM Revision 41d39cea (examples): Flag app finished
- 10:34 AM Revision 8df64ab9 (library): Flag app finished
11/02/2016
- 05:17 PM Revision 100e2da7 (examples): Progress with the 'Flag' test app.
- 03:18 PM Revision dba16c99 (examples): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 03:18 PM Revision a36b0cbb (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 02:28 PM Feature #9 (Rejected): Single-point noise
- Won't fix - not an issue.
- 01:24 PM Revision 6a2ebb18 (library): Next fixes for issues with 'jumping' path when noise is on. (and a whole lot of commented out debugging)
- 01:21 PM Revision 508f22b5 (examples): Improvements to the Dynamic app.
11/01/2016
- 05:20 PM Revision 97dadfe5 (examples): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
- 05:20 PM Revision c6dec65b (library): 1. Attempt to deal with unstable Orthonormal Base in Dynamic class (so far unsuccessful)
- 2. Improvements to the 'Dynamic' (and by necessity, 'MovingEffects') applications (to be able to debug the previous)
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