Activity
From 12/28/2016 to 01/26/2017
01/26/2017
- 09:24 PM Revision ed841982 (library): BLUR: implemented caching of the BLUR kernels.
 - 05:20 PM Revision 93dca704 (library): Minor progress with Gaussian. Still need to cache the Weights and Offests tables.
 - 05:11 PM Revision 3365725b (examples): Separable Gaussian Blur with linear sampling done.
 - Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
 - 05:11 PM Revision a225e5aa (library): Separable Gaussian Blur with linear sampling done.
 - Linear sampling implemented - i.e. blurring by a (2N+1)x(2N+1) gaussian kernel (centeral pixel + N pixels in each dir...
 - 03:02 PM Revision 99218642 (library): Precompute the standard normal distribution.
 
01/24/2017
- 12:56 AM Revision 9d5bb851 (library): minor.
 - 05:35 PM Revision 5ccafcca (library): Separable Box blur fully works now!
 - 03:27 PM Revision 1c67457f (library): Separable Box blur fully works now!
 - 02:07 PM Revision 0d81d0fb (library): Separable Box blur (almost) works.
 - 02:07 PM Revision 1b8b55a9 (examples): Separable Box blur (almost) works.
 
01/23/2017
01/20/2017
- 12:25 AM Revision 2e7ad49f (library): Define float precision in Vertex Shaders to the same like in Fragment Shaders.
 - 11:57 PM Revision 2e755580 (examples): Correct a bug in Effects3D.
 - 11:50 PM Revision 194ab46f (library): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
 - 11:50 PM Revision 41a81a14 (examples): Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
 
01/19/2017
- 11:49 PM Revision dbe8ea80 (library): Manifest: require OpenGL ES 3.0.
 - 11:49 PM Revision e5443762 (examples): Manifest: require OpenGL ES 3.0.
 - 03:09 PM Revision c318fb14 (library): Minor.
 - 02:49 PM Revision 7d755851 (library): Still one more problem in boundingVertices.
 - 01:37 PM Revision bfcf419a (examples): Improvements for the 'Cubes' and 'Effects3D' apps.
 - 11:01 AM Revision ff31e865 (examples): Small bugfix
 
01/18/2017
- 12:28 AM Revision a6da86cc (examples): improve Postprocessing; new icon; minor things.
 - 12:28 AM Revision 667a1ad9 (library): improve Postprocessing; new icon; minor things.
 - 11:10 PM Revision 2d90d8a7 (examples): Postprocessing effects: remove support for Center
 - 11:10 PM Revision 85cbbc5e (library): Postprocessing effects: remove support for Center
 - 09:15 PM Revision e8b2f311 (library): boundingVertices fully work now!
 - 05:03 PM Revision f44ea591 (library): Debugging
 - 04:01 PM Revision c90b9e01 (library): Progress with getting Mesh'es bounding rectangle. Still doesn't quite work yet (visible : 'Cubes' app with a 0111 Mesh)
 
01/17/2017
- 11:12 PM Revision d6994cc6 (library): Correct construction of boundingVertices in MeshCubes.
 - 05:57 PM Revision 69ed1eb4 (library): Progress with getting Mesh'es bounding rectangle.
 
01/15/2017
- 11:56 PM Revision 11fb6ce0 (library): Correct a bug with Postprocessing Shortcut.
 - 11:31 PM Revision 8fa96e69 (library): Move more intelligence to EffectQueuePostprocess.
 
01/11/2017
- 10:33 PM Revision b33f6f0a (library): Fix a regression in 'SAVE' app.
 - 04:14 PM Revision 55c14a19 (library): Minor reorganization.
 - 04:05 PM Revision f4f3a440 (examples): Correct 'Deform'
 
01/10/2017
- 12:11 AM Revision cc0734e7 (library): Fix the fact the the Buffer FBO in Postprocess Queue wasn't properly re-created after a Context loss.
 - 11:53 PM Revision 02de77c9 (library): Progress with multi-program rendering.
 - 11:53 PM Revision 6b9f9441 (examples): Progress with multi-program rendering.
 - 09:24 PM Revision 2b942cd0 (library): Naive implementation of blur works now!
 - 10:27 AM Revision bfe2c61b (library): Blurred image visible now!
 
01/06/2017
- 12:49 AM Revision 43bda3db (examples): New 'Blur' App. Actual BLUR effect, of course, does not work.
 - 11:27 PM Revision 86eb00a9 (library): Initial version of the first post-processing effect - BLUR - ready for the first app!
 - 05:20 PM Revision 47d838ca (library): NUM_POSTPROCESS corectly #defined now.
 - 01:46 PM Revision c638c1b0 (library): Further progress with Postprocessing. Now the missing bits are:
 - - implement Distorted.getFBO()
- implement Distorted.clean()
- improve compilation of DistortedPrograms so that the N... 
01/05/2017
- 12:26 AM Revision e2b2d95f (library): Minor.
 - 02:23 AM Revision d6e94c84 (library): progress with Postprocessing.
 - 02:23 AM Revision 596714ec (examples): progress with Postprocessing.
 
01/04/2017
- 11:28 PM Revision 1746198f (examples): FBO APP: add dynamic adding/removing the DEPTH attachment.
 - 10:17 PM Revision 8337fa41 (library): Fix issues with the DEPTH attachment to DistortedFramebuffer.
 - 05:57 PM Revision 843646bd (examples): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
 - 05:57 PM Revision 8c327653 (library): First attempt at making it possible to dynamically add and remove DEPTH attachments from an FBO.
 - 12:18 PM Revision 371d99fa (examples): Minor
 
01/03/2017
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