Project

General

Profile

Activity

From 03/08/2017 to 04/06/2017

04/04/2017

03:00 PM Revision 603ed5d0 (examples): Remove debug prints.
Leszek Koltunski
02:57 PM Revision 8baa1fe6 (library): When detaching Nodes, do make sure we also cancel any ATTACH jobs that might be pending.
Leszek Koltunski

04/03/2017

11:02 PM Revision c90f5dbb (examples): Improve Olimpic part 2 (still buggy!)
Leszek Koltunski
10:39 PM Revision 411fca0c (examples): Improve Olimpic (still buggy!)
Leszek Koltunski
10:16 PM Revision 643844c9 (examples): Improve Around the World.
Leszek Koltunski
09:51 PM Revision 02ab6f9d (library): Minor.
Leszek Koltunski
09:50 PM Revision b5636dbf (examples): Improve Dynamic and FBO apps.
Leszek Koltunski
05:14 PM Revision baeda47e (examples): Improve Deform.
Leszek Koltunski
03:46 PM Revision 18174881 (examples): Improve Projection.
Leszek Koltunski
03:46 PM Revision 8069e806 (library): Improve Projection.
Leszek Koltunski

03/31/2017

09:30 PM Revision 0a4361b5 (library): Bugfix - POSTPROCESSING FBOs weren't properly released!
Leszek Koltunski
08:33 PM Revision dea953f4 (examples): Improvements for Multiblur.
Leszek Koltunski
03:52 PM Revision 46ab4363 (examples): 1st attempt to restore internal variables in Multiblur.
Leszek Koltunski
01:59 PM Revision febb61ba (examples): Still several problems, but the core of Multiblur works now.
Leszek Koltunski
12:11 PM Revision fc6f1299 (examples): Improve the Multiblur app. Things seem to work now!
Leszek Koltunski
11:52 AM Revision ed5bf324 (library): Merging blurred surfaces mostly ok now (blurred image still appears a bit shifted down for some reason)
Leszek Koltunski

03/30/2017

01:49 PM Revision 3e673c74 (examples): Enrich the Multiblur app.
Leszek Koltunski
11:07 AM Revision a93931da (library): Bugfix (samplers need to be sent to shaders as INTEGER Uniform
Leszek Koltunski

03/29/2017

12:55 PM Revision 1cbf4103 (library): Simplify shaders.
Leszek Koltunski
12:41 PM Revision 6f3a9b2a (examples): It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts. Leszek Koltunski
12:41 PM Revision 30beb34f (library): It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.
Postprocessing effects will not work on OpenGL ES 2.0 contexts. Leszek Koltunski
11:05 AM Revision 94f6d472 (library): Make it more flexible; now it can run almost all apps on OpenGL 2.0 contexts; OpenGL 3.0 ( with GLSL 3.00) required for POSTPROCESSING.
Leszek Koltunski

03/28/2017

12:26 PM Revision f2367b75 (library): Upgrade from GLSL 1.00 to GLSL 3.00 ES
Introduce separate BLUR1 and BLUR2 shaders, the second one marging (writing to gl_FragDepth still does not work) Leszek Koltunski

03/16/2017

10:10 PM Revision a1b36fc8 (library): Simplify BLUR shader.
Leszek Koltunski

03/15/2017

11:01 PM Revision 653d09dc (examples): as clearing Depth has been fixed in 580f7d10, we can now use this API in the 'FBO' app.
Leszek Koltunski
10:56 PM Revision 855ba24e (examples): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski
10:56 PM Revision a9f41fa3 (library): New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.
Leszek Koltunski

03/14/2017

11:49 PM Revision 95c441a2 (library): Progress with Multiblur.
This introduces some regressions with transparency (see: 'Different Bitmaps' and 'Around the world' ) Leszek Koltunski
04:54 PM Revision 3e95b421 (library): Minor.
Leszek Koltunski
04:51 PM Revision 580f7d10 (library): Bugfix: we need to have DepthMask and ColorMask both fully on when clearing the FBO in Nodes!
Leszek Koltunski

03/13/2017

11:10 PM Revision 48d0867a (library): Important bugfix in Dynamic - sometimes it would never stop interpolating and never send a FINISHED message!
Leszek Koltunski

03/12/2017

11:02 PM Revision b9798977 (library): Advances in Multiblur - breaks BLUR for now.
Leszek Koltunski

03/10/2017

04:03 PM Postprocessing effects
Right now I am working on Postprocessing effects. The first one, Blur, already works - check the 'BLUR' app! Distorted Admin

03/08/2017

03:36 PM Revision f6654822 (examples): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing. Leszek Koltunski
03:36 PM Revision b2939df4 (library): Now there's a single place one can have a look at all the Meshes being rendered to a OutputSurface: OutputSurface.renderChildren().
This will need to get modified for per-object post-processing. Leszek Koltunski
 

Also available in: Atom