Activity
From 03/24/2018 to 04/22/2018
04/13/2018
- concurrent linked list
 
04/11/2018
- Deferred effects on mobile systems.
 - 11:48 PM Document: Deferred Shading
 - Scientific papers describing ways to implement deferred shading.
 - Guacamole rendering system.
 - stencil routed k-buffer
 - a-buffer
 - k-buffer
 - Deferred shading pipelines
 - Per-pixel linked lists
 - 11:24 PM Document: Order Independent Transparency
 - Various scientific papers describing ways to implement Order Independent Transparency - depth peeling, k-buffer, A-bu...
 - k-buffer
 - OpenGL ES 3.1 specification
 - 11:12 PM Document: OpenGL 3.1 specs
 - OpenGL ES 3.1 and GLSL ES 3.1 specifications.
 - GLSL ES 3.1 specification
 
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