Activity
From 03/27/2018 to 04/25/2018
04/25/2018
- 03:26 PM Revision cee0369a (library): Order Independent Transparency: debugging
- 02:17 PM Revision 47511918 (library): Order Independent Transparency: some progress
- 02:17 PM Revision a635eef9 (examples): Order Independent Transparency: some progress
04/18/2018
04/17/2018
- 09:21 PM Revision 8777ce17 (library): Order Independent Transparency. Does not work yet.
- 09:19 PM Revision 96f271e9 (library): Minor.
- 09:07 PM Revision be169c10 (examples): Minor.
04/12/2018
- 09:46 PM Revision 1a3f8cc2 (examples): Some improvements for 'Moving Glow'
- 08:43 PM Revision 3025c903 (examples): 'Transparency' app icon.
- 08:42 PM Revision 8dccc3c2 (library): Disable blending during postprocessing.
04/11/2018
04/09/2018
04/08/2018
- 09:07 PM Revision ae2802b1 (library): Postprocessing buffers mBuffer[] are now shared among all postprocessing operations. This saves a lot of memory, but also means that when doing each particular postprocessing, the textures backing up the mBuffer might be too large. We need to fix two things here: when outputting to those too large textures, we need to adjust the Viewport, and when binding those too large textures as input - we need to adjust the TexCoords to compensate.
- This commit does just that. Verified as working by the 'PostprocessTree' app.
- 08:36 PM Revision d8f9a204 (examples): 'PostprocessTree' app: enable the point: double blur.
04/06/2018
- 11:36 PM Revision fba88037 (examples): 'PostprocessTree' app: icon
- 11:28 PM Revision 0a098d35 (examples): Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
- 11:28 PM Revision 79e354b0 (library): Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
- 10:45 PM Revision efc280af (examples): New 'PostprocessTree' app (unfinished)
- 09:16 PM Revision 371c43ca (examples): Improve the 'Triblur' app.
- 02:31 PM Revision b0f04e72 (library): Simplify postprocessing buffers.
- 02:02 PM Revision ce154014 (library): Make the postprocessing buffers static.
- 01:28 PM Revision 61441ce2 (library): A little progress making the postprocessing buffers static.
- 12:21 PM Revision a4b182d4 (library): Introduce possibility that an OutputSurface is backed up by a larger texture than necessary and the 'cloneSize()' method.
04/05/2018
04/04/2018
- 02:55 PM Revision f1b8b412 (examples): Improve the Triblur app.
- 02:01 PM Revision e136346d (library): New 'Triblur' testapp.
- Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
- 02:01 PM Revision 80f37d1b (examples): New 'Triblur' testapp.
- Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
04/02/2018
- 10:15 PM Revision a5f35220 (examples): Minor.
- 10:15 PM Revision 2faad666 (library): SSBO: now we have a more-or-less correct running average of the count of transparent fragments over the last few frames.
03/29/2018
- 03:58 PM Revision df4d7edc (library): SSBO: correct various things.
- 03:58 PM Revision 4dd7ca16 (examples): Minor.
03/28/2018
- 11:36 PM Revision c14e495b (library): SSBO: zero out the per-surface transparent fragment counter only when setting the surface as output for the first time in the frame.
- 10:33 PM Revision 51a3cbab (library): SSBO: handle the fact that we might run out of space in our SSBO if we keep creating new Surfaces.
- 09:14 PM Revision 8a57da61 (library): SSBO: counting of transparent fragments more or less works now. Still the counters are zeroed out in the wrong place - every time we start rendering something to a given Surface, rather than once per frame.
- 08:29 PM Revision 27cd6b98 (library): SSBO: more and more works...
- 05:34 PM Revision 66ace7f5 (library): SSBO: fix problems with endianness.
- 01:58 PM Revision 2ab60f72 (library): SSBO: something is working already, although we still get the 4 bytes back from the shader in reverse order ( so '17'=0x00000011 written by the shader becomes '285212672 = 0x11000000' )
03/27/2018
- 07:56 PM Revision 12f45260 (library): First try at the SSBO (doesn't work - reads in the application don't pick up changes in the shader; crashes.
- 12:51 PM Revision e6519ac8 (library): Up library requirements to OpenGL ES 3.1 (needed for the upcoming GL_SHADER_STORAGE_BUFFER)
- 12:21 PM Revision 7d0ce619 (library): New Object Counter class - to count OutputSurfaces lazy way, but keep the counters small (reuse)
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