Activity
From 03/27/2018 to 04/25/2018
04/13/2018
- concurrent linked list
04/11/2018
- Deferred effects on mobile systems.
- 11:48 PM Document: Deferred Shading
- Scientific papers describing ways to implement deferred shading.
- Guacamole rendering system.
- stencil routed k-buffer
- a-buffer
- k-buffer
- Deferred shading pipelines
- Per-pixel linked lists
- 11:24 PM Document: Order Independent Transparency
- Various scientific papers describing ways to implement Order Independent Transparency - depth peeling, k-buffer, A-bu...
- k-buffer
- OpenGL ES 3.1 specification
- 11:12 PM Document: OpenGL 3.1 specs
- OpenGL ES 3.1 and GLSL ES 3.1 specifications.
- GLSL ES 3.1 specification
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