Activity
From 03/31/2018 to 04/29/2018
04/27/2018
- 04:53 PM Revision 341151fc (library): Fixes ported from the 'OIT' branch:
- - remove counting of transparent pixels
- various fixes for the Mali GPU - 04:40 PM Revision 57512fcb (examples): still debugging the OIT
- 04:40 PM Revision e029600f (library): still debugging the OIT
04/26/2018
- 12:03 PM Revision 76800a4d (examples): - remove counting of transparent pixels from main fragment shader
- - remove debugs and tidy up
- some fixes for the Mali GPU - 11:22 AM Revision 2f35828c (library): - remove counting of transparent pixels from main fragment shader
- - remove debugs and tidy up
- some fixes for the Mali GPU
04/25/2018
- 03:26 PM Revision cee0369a (library): Order Independent Transparency: debugging
- 02:17 PM Revision 47511918 (library): Order Independent Transparency: some progress
- 02:17 PM Revision a635eef9 (examples): Order Independent Transparency: some progress
04/18/2018
04/17/2018
- 09:21 PM Revision 8777ce17 (library): Order Independent Transparency. Does not work yet.
- 09:19 PM Revision 96f271e9 (library): Minor.
- 09:07 PM Revision be169c10 (examples): Minor.
04/12/2018
- 09:46 PM Revision 1a3f8cc2 (examples): Some improvements for 'Moving Glow'
- 08:43 PM Revision 3025c903 (examples): 'Transparency' app icon.
- 08:42 PM Revision 8dccc3c2 (library): Disable blending during postprocessing.
04/11/2018
04/09/2018
04/08/2018
- 09:07 PM Revision ae2802b1 (library): Postprocessing buffers mBuffer[] are now shared among all postprocessing operations. This saves a lot of memory, but also means that when doing each particular postprocessing, the textures backing up the mBuffer might be too large. We need to fix two things here: when outputting to those too large textures, we need to adjust the Viewport, and when binding those too large textures as input - we need to adjust the TexCoords to compensate.
- This commit does just that. Verified as working by the 'PostprocessTree' app.
- 08:36 PM Revision d8f9a204 (examples): 'PostprocessTree' app: enable the point: double blur.
04/06/2018
- 11:36 PM Revision fba88037 (examples): 'PostprocessTree' app: icon
- 11:28 PM Revision 0a098d35 (examples): Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
- 11:28 PM Revision 79e354b0 (library): Improve the 'PostprocessTree' app. Shows bugs in postprocessing.
- 10:45 PM Revision efc280af (examples): New 'PostprocessTree' app (unfinished)
- 09:16 PM Revision 371c43ca (examples): Improve the 'Triblur' app.
- 02:31 PM Revision b0f04e72 (library): Simplify postprocessing buffers.
- 02:02 PM Revision ce154014 (library): Make the postprocessing buffers static.
- 01:28 PM Revision 61441ce2 (library): A little progress making the postprocessing buffers static.
- 12:21 PM Revision a4b182d4 (library): Introduce possibility that an OutputSurface is backed up by a larger texture than necessary and the 'cloneSize()' method.
04/05/2018
04/04/2018
- 02:55 PM Revision f1b8b412 (examples): Improve the Triblur app.
- 02:01 PM Revision e136346d (library): New 'Triblur' testapp.
- Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
- 02:01 PM Revision 80f37d1b (examples): New 'Triblur' testapp.
- Shows that the Blur effect doesn't fully work (probably it is the 'blitWithDepth' function which needs to be corrected)
04/02/2018
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