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From 04/11/2018 to 05/10/2018

05/10/2018

03:11 PM Revision 7f30ed38 (library): OIT: more bugfixes
Leszek Koltunski
12:30 PM Revision d7413405 (examples): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski
12:30 PM Revision 56c6ca24 (library): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski

05/03/2018

04:19 PM Revision 27aefee6 (library): OIT: clear the postprocessing buffer with transparent white.
Leszek Koltunski
03:10 PM Revision 55e1b307 (examples): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski
03:10 PM Revision 78e89fb5 (library): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski

05/02/2018

12:19 AM Revision b36613d8 (library): small correction for blending OIT colors.
Leszek Koltunski

05/01/2018

11:21 PM Revision c92d84ec (library): minor.
Leszek Koltunski
11:19 PM Revision 375b3950 (library): OIT: something starts working ('Blur' and 'Multiblur' work, 'Triblur' and 'Transparency' do not)
Leszek Koltunski
09:07 PM Revision da57b7da (examples): Fix the 'OIT' artefacts.
Leszek Koltunski
09:07 PM Revision c731c612 (library): Fix the 'OIT' artefacts.
Leszek Koltunski

04/27/2018

04:53 PM Revision 341151fc (library): Fixes ported from the 'OIT' branch:
- remove counting of transparent pixels
- various fixes for the Mali GPU
Leszek Koltunski
04:40 PM Revision 57512fcb (examples): still debugging the OIT
Leszek Koltunski
04:40 PM Revision e029600f (library): still debugging the OIT
Leszek Koltunski

04/26/2018

12:03 PM Revision 76800a4d (examples): - remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU
Leszek Koltunski
11:22 AM Revision 2f35828c (library): - remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU
Leszek Koltunski

04/25/2018

03:26 PM Revision cee0369a (library): Order Independent Transparency: debugging
Leszek Koltunski
02:17 PM Revision 47511918 (library): Order Independent Transparency: some progress
Leszek Koltunski
02:17 PM Revision a635eef9 (examples): Order Independent Transparency: some progress
Leszek Koltunski

04/18/2018

02:37 PM Revision f89a986e (library): Order Independent Transparency: some progress
Leszek Koltunski

04/17/2018

09:21 PM Revision 8777ce17 (library): Order Independent Transparency. Does not work yet.
Leszek Koltunski
09:19 PM Revision 96f271e9 (library): Minor.
Leszek Koltunski
09:07 PM Revision be169c10 (examples): Minor.
Leszek Koltunski

04/13/2018

08:50 PM 2001-disc.pdf
concurrent linked list Distorted Admin

04/12/2018

11:06 PM Bug #30 (Closed): Blur with zero radius changes opacity
Leszek Koltunski
11:06 PM Bug #30: Blur with zero radius changes opacity
Commit commit:library|8dccc3c2 fixes this. Leszek Koltunski
10:02 PM Feature #15: Order Independent Transparency
Theory understood, app checking functionality written. 20%. Leszek Koltunski
10:01 PM Bug #27: Blur effect: incorrect at the borders
Significant progress made: switching off blending while doing post processing has reduced the effect a lot.
Still w...
Leszek Koltunski
09:46 PM Revision 1a3f8cc2 (examples): Some improvements for 'Moving Glow'
Leszek Koltunski
08:43 PM Revision 3025c903 (examples): 'Transparency' app icon.
Leszek Koltunski
08:42 PM Revision 8dccc3c2 (library): Disable blending during postprocessing.
Leszek Koltunski

04/11/2018

11:49 PM deferred-on-mobile.pdf
Deferred effects on mobile systems. Distorted Admin
11:48 PM Document: Deferred Shading
Scientific papers describing ways to implement deferred shading. Distorted Admin
11:48 PM 2014.guacamole.pdf
Guacamole rendering system. Distorted Admin
11:43 PM 0518.pdf
stencil routed k-buffer Distorted Admin
11:43 PM a-buffer.pdf
a-buffer Distorted Admin
11:42 PM i3d2007.pdf
k-buffer Distorted Admin
11:39 PM Schollmeyer_et_al-2015-Computer_Graphics_Forum.pdf
Deferred shading pipelines Distorted Admin
11:35 PM TUBudapest-Barta-Pal.pdf
Per-pixel linked lists Distorted Admin
11:24 PM Document: Order Independent Transparency
Various scientific papers describing ways to implement Order Independent Transparency - depth peeling, k-buffer, A-bu... Distorted Admin
11:24 PM tvcg-kbuffer.pdf
k-buffer Distorted Admin
11:17 PM OpenGL ES 3.1 needed
Proper support for Order Independent Transparency calls for implementing A-buffer. This needs an Shader Storage Buffe... Distorted Admin
11:14 PM es_spec_3.1.pdf
OpenGL ES 3.1 specification Distorted Admin
11:12 PM Document: OpenGL 3.1 specs
OpenGL ES 3.1 and GLSL ES 3.1 specifications. Distorted Admin
11:12 PM GLSL_ES_Specification_3.10.withchanges.pdf
GLSL ES 3.1 specification Distorted Admin
11:08 PM Feature #15: Order Independent Transparency
Algorithm outlined in 'Per-Pixel Lists for Single Pass A-buffer' (Sylvain Lefebvre, Samuel Hornus, Anass Lasram) - sp... Leszek Koltunski
11:03 PM Feature #15: Order Independent Transparency
Commit commit:examples|664a0e45 adds an application checking this feature. Leszek Koltunski
11:01 PM Bug #30 (Closed): Blur with zero radius changes opacity
As discovered by the 'Transparency' app, Blur with zero radius is not a no-op as it is supposed to be - at least not ... Leszek Koltunski
10:56 PM Revision 664a0e45 (examples): New app checking Order Independent Transparency.
Leszek Koltunski
 

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