Activity
From 04/20/2018 to 05/19/2018
05/18/2018
- 02:13 PM Revision bbe3283b (library): correct oitRender again: we need to disable stencil reading and writing and restore after
- 01:58 PM Revision c8d70463 (library): correct oitRenddr again; correct coming to paused state (we could crash)
- 12:06 PM Revision e92f191a (library): Make sure we don't create a feedback loop in oitRender
05/17/2018
- 08:16 PM Revision c41d046c (library): Make sure we don't create a feedback loop in oitRender
- 04:10 PM Revision 9ab3b712 (library): Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.
- 03:33 PM Revision e72c53e5 (examples): Reengineer DistortedScreen
- 03:33 PM Revision 88c7b603 (library): Reengineer DistortedScreen
05/11/2018
- 03:17 PM Revision b52f9415 (library): OIT: correct depth
- 03:17 PM Revision 3315386a (examples): OIT: correct depth
- 03:11 PM Revision 164a5c5f (examples): Postprocessing: dont crash when we fail to compile postprocessing programs
- 03:11 PM Revision 6770ef46 (library): Postprocessing: dont crash when we fail to compile postprocessing programs
- 12:53 PM Revision 66a0fa17 (library): OIT: some progress
05/10/2018
- 03:11 PM Revision 7f30ed38 (library): OIT: more bugfixes
- 12:30 PM Revision d7413405 (examples): OIT: lots of progress on all fronts. Still a few bugs to solve though!
- 12:30 PM Revision 56c6ca24 (library): OIT: lots of progress on all fronts. Still a few bugs to solve though!
05/03/2018
- 04:19 PM Revision 27aefee6 (library): OIT: clear the postprocessing buffer with transparent white.
- 03:10 PM Revision 55e1b307 (examples): Properly recreate the Atomic and LinkedList buffers onPause.
- We have to discard all alpha==0.0 pixels during OIT Pass1.
- 03:10 PM Revision 78e89fb5 (library): Properly recreate the Atomic and LinkedList buffers onPause.
- We have to discard all alpha==0.0 pixels during OIT Pass1.
05/02/2018
05/01/2018
- 11:21 PM Revision c92d84ec (library): minor.
- 11:19 PM Revision 375b3950 (library): OIT: something starts working ('Blur' and 'Multiblur' work, 'Triblur' and 'Transparency' do not)
- 09:07 PM Revision da57b7da (examples): Fix the 'OIT' artefacts.
- 09:07 PM Revision c731c612 (library): Fix the 'OIT' artefacts.
04/27/2018
- 04:53 PM Revision 341151fc (library): Fixes ported from the 'OIT' branch:
- - remove counting of transparent pixels
- various fixes for the Mali GPU - 04:40 PM Revision 57512fcb (examples): still debugging the OIT
- 04:40 PM Revision e029600f (library): still debugging the OIT
04/26/2018
- 12:03 PM Revision 76800a4d (examples): - remove counting of transparent pixels from main fragment shader
- - remove debugs and tidy up
- some fixes for the Mali GPU - 11:22 AM Revision 2f35828c (library): - remove counting of transparent pixels from main fragment shader
- - remove debugs and tidy up
- some fixes for the Mali GPU
04/25/2018
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