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From 04/20/2018 to 05/19/2018

05/18/2018

02:13 PM Revision bbe3283b (library): correct oitRender again: we need to disable stencil reading and writing and restore after
Leszek Koltunski
01:58 PM Revision c8d70463 (library): correct oitRenddr again; correct coming to paused state (we could crash)
Leszek Koltunski
12:06 PM Revision e92f191a (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski

05/17/2018

08:16 PM Revision c41d046c (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski
04:10 PM Revision 9ab3b712 (library): Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.
Leszek Koltunski
03:33 PM Revision e72c53e5 (examples): Reengineer DistortedScreen
Leszek Koltunski
03:33 PM Revision 88c7b603 (library): Reengineer DistortedScreen
Leszek Koltunski

05/11/2018

03:17 PM Revision b52f9415 (library): OIT: correct depth
Leszek Koltunski
03:17 PM Revision 3315386a (examples): OIT: correct depth
Leszek Koltunski
03:11 PM Revision 164a5c5f (examples): Postprocessing: dont crash when we fail to compile postprocessing programs
Leszek Koltunski
03:11 PM Revision 6770ef46 (library): Postprocessing: dont crash when we fail to compile postprocessing programs
Leszek Koltunski
12:53 PM Revision 66a0fa17 (library): OIT: some progress
Leszek Koltunski

05/10/2018

03:11 PM Revision 7f30ed38 (library): OIT: more bugfixes
Leszek Koltunski
12:30 PM Revision d7413405 (examples): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski
12:30 PM Revision 56c6ca24 (library): OIT: lots of progress on all fronts. Still a few bugs to solve though!
Leszek Koltunski

05/03/2018

04:19 PM Revision 27aefee6 (library): OIT: clear the postprocessing buffer with transparent white.
Leszek Koltunski
03:10 PM Revision 55e1b307 (examples): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski
03:10 PM Revision 78e89fb5 (library): Properly recreate the Atomic and LinkedList buffers onPause.
We have to discard all alpha==0.0 pixels during OIT Pass1. Leszek Koltunski

05/02/2018

12:19 AM Revision b36613d8 (library): small correction for blending OIT colors.
Leszek Koltunski

05/01/2018

11:21 PM Revision c92d84ec (library): minor.
Leszek Koltunski
11:19 PM Revision 375b3950 (library): OIT: something starts working ('Blur' and 'Multiblur' work, 'Triblur' and 'Transparency' do not)
Leszek Koltunski
09:07 PM Revision da57b7da (examples): Fix the 'OIT' artefacts.
Leszek Koltunski
09:07 PM Revision c731c612 (library): Fix the 'OIT' artefacts.
Leszek Koltunski

04/27/2018

04:53 PM Revision 341151fc (library): Fixes ported from the 'OIT' branch:
- remove counting of transparent pixels
- various fixes for the Mali GPU
Leszek Koltunski
04:40 PM Revision 57512fcb (examples): still debugging the OIT
Leszek Koltunski
04:40 PM Revision e029600f (library): still debugging the OIT
Leszek Koltunski

04/26/2018

12:03 PM Revision 76800a4d (examples): - remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU
Leszek Koltunski
11:22 AM Revision 2f35828c (library): - remove counting of transparent pixels from main fragment shader
- remove debugs and tidy up
- some fixes for the Mali GPU
Leszek Koltunski

04/25/2018

03:26 PM Revision cee0369a (library): Order Independent Transparency: debugging
Leszek Koltunski
02:17 PM Revision 47511918 (library): Order Independent Transparency: some progress
Leszek Koltunski
02:17 PM Revision a635eef9 (examples): Order Independent Transparency: some progress
Leszek Koltunski
 

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