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From 05/14/2018 to 06/12/2018

06/08/2018

02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
10:21 AM Revision da692c70 (examples): Minor
Leszek Koltunski

06/07/2018

11:47 AM Revision 82890e13 (library): Minor
Leszek Koltunski

06/02/2018

09:18 PM Revision 53d59408 (examples): Remove the Mali app (it was a silly mistake!)
Leszek Koltunski

06/01/2018

08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
Leszek Koltunski
08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
Leszek Koltunski
08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
Leszek Koltunski

05/31/2018

12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
Leszek Koltunski
12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
Leszek Koltunski

05/30/2018

02:53 PM Revision b1c2b02f (examples): Adjustments for the 'Flag' app.
Leszek Koltunski
02:22 PM Revision 344ac0e4 (library): OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example i... Leszek Koltunski

05/23/2018

12:56 PM Revision 5fdae11d (library): OIT: more fixes
Leszek Koltunski
12:56 PM Revision a929d64d (examples): OIT: more fixes
Leszek Koltunski

05/22/2018

03:48 PM Revision f5c28afc (examples): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
Leszek Koltunski
03:48 PM Revision c207da02 (library): OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.
Leszek Koltunski
01:26 PM Revision 90eb5f53 (library): OIT: correction for blending in Pass4
Leszek Koltunski

05/21/2018

05:17 PM Revision 33f59f22 (library): OIT: move towards 4 passes ( clear - build - collapse - render )
Leszek Koltunski

05/18/2018

02:13 PM Revision bbe3283b (library): correct oitRender again: we need to disable stencil reading and writing and restore after
Leszek Koltunski
01:58 PM Revision c8d70463 (library): correct oitRenddr again; correct coming to paused state (we could crash)
Leszek Koltunski
12:06 PM Revision e92f191a (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski

05/17/2018

08:16 PM Revision c41d046c (library): Make sure we don't create a feedback loop in oitRender
Leszek Koltunski
04:10 PM Revision 9ab3b712 (library): Make us read only the DEPTH part of a DEPTH24_STENCIL8 attachment.
Leszek Koltunski
03:33 PM Revision e72c53e5 (examples): Reengineer DistortedScreen
Leszek Koltunski
03:33 PM Revision 88c7b603 (library): Reengineer DistortedScreen
Leszek Koltunski
 

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