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From 05/27/2018 to 06/25/2018

06/23/2018

12:07 AM Revision baa3989b (library): Revert last changes to the postprocessing FBO.
This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946. Leszek Koltunski
11:18 PM Revision f4d6114c (library): I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
This commit introduces a circular queue in case of the postprocessing FBOs - with little success though. Leszek Koltunski

06/22/2018

10:38 PM Revision 9d845904 (library): Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthrea... Leszek Koltunski

06/19/2018

11:09 PM Revision 01b9a241 (library): Minor.
Leszek Koltunski
11:04 PM Revision 040cd18c (library): Port all the 'non-controversial' changes from order-independent-transparency branch.
Leszek Koltunski
02:45 PM Revision 5cb36838 (examples): Merging changes from order-independent-transparency branch.
Leszek Koltunski
02:41 PM Revision 6777d742 (examples): Minor
Leszek Koltunski

06/15/2018

10:08 PM Revision b81d5d40 (examples): Stencil App: Do not request any special EGL config; with DistortedScreen now buffered, we don't have to (and in fact this config doesn't exist on HTC Desire 12)
Leszek Koltunski

06/13/2018

09:33 PM Revision 3f70dd29 (examples): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
Leszek Koltunski
09:33 PM Revision 85bfeb7a (library): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
Leszek Koltunski

06/08/2018

02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
10:21 AM Revision da692c70 (examples): Minor
Leszek Koltunski

06/07/2018

11:47 AM Revision 82890e13 (library): Minor
Leszek Koltunski

06/02/2018

09:18 PM Revision 53d59408 (examples): Remove the Mali app (it was a silly mistake!)
Leszek Koltunski

06/01/2018

08:54 PM Revision 58ce3a2f (examples): Simplify Mali app.
Leszek Koltunski
08:41 PM Revision 4f39a7d1 (examples): Actually display the new Mali app.
Leszek Koltunski
08:19 PM Revision 29b5cd0d (examples): New self-contained (i.e. not dependant on the library) App to check bugs on Mali GPU.
Leszek Koltunski

05/31/2018

12:33 PM Revision 2aef1f4d (library): OIT: fixes for Mali: fix a broken loop in the oitRender fragment shader that resulted in flashing.
Leszek Koltunski
12:29 PM Revision f05b1df0 (library): Adjustments for the 'Flag' app.
Leszek Koltunski

05/30/2018

02:53 PM Revision b1c2b02f (examples): Adjustments for the 'Flag' app.
Leszek Koltunski
02:22 PM Revision 344ac0e4 (library): OIT: fix for 'out of memory' crash on Mali GPUs.
~The thing still does not fully work there - there are still strange flashes in apps that innvolve OIT, for example i... Leszek Koltunski
 

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