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From 06/07/2018 to 07/06/2018

07/05/2018

10:33 PM Revision ca4521e3 (library): Simplify Main OIT shader.
Leszek Koltunski
12:39 PM Revision 12f9e4bb (library): a mix of two changes:
1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size
Leszek Koltunski

07/04/2018

10:30 PM Revision acb44099 (library): Make the OIT SSBO size independent of screen size.
Leszek Koltunski
10:30 PM Revision 3998dddc (examples): Make the OIT SSBO size independent of screen size.
Leszek Koltunski
01:02 PM Revision d5e053a5 (library): Remove the redundant DistortedNode.onPause()
Leszek Koltunski

07/03/2018

01:31 PM Revision bddd4b2d (examples): Add OIT to the Effects3D app.
Leszek Koltunski
01:19 PM Revision 41a85bb7 (examples): Convert everythig to GLES31 (there were some GLES30 remnants)
Leszek Koltunski
12:47 PM Revision 6544040f (library): Fix the fact that back-facing surfaces were invisible.
Leszek Koltunski
12:06 PM Revision 001fb991 (library): Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
Leszek Koltunski

07/02/2018

03:02 PM Revision 86c352e0 (library): Some progress with not-postprocessed OIT.
Leszek Koltunski
03:00 PM Revision 29aba2d1 (examples): Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
Leszek Koltunski

07/01/2018

11:21 PM Revision c1a38ba3 (library): Progress with non-postprocessed OIT.
Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali) Leszek Koltunski
10:07 PM Revision 5e331bc8 (library): Update the 'main' shaders for OIT.
Leszek Koltunski

06/29/2018

10:50 PM Revision 9c3e749e (examples): Make the Cubes App capable of testing unprocessed OIT.
Leszek Koltunski
02:51 PM Revision edea9cf3 (library): In Distorted.onCreate(), catch and re-throw exceptions, so that even is some Program fails to compile, others will still compile.
Leszek Koltunski
02:03 PM Revision c25273e0 (library): Standarize GLSL version across the whole library.
Leszek Koltunski
01:36 PM Revision a895b883 (library): Merge branch 'order-independent-transparency'
Leszek Koltunski
01:31 PM Revision a935e9db (examples): Correct a recently introduced bug.
Leszek Koltunski
01:31 PM Revision df5f8dd9 (library): Correct a recently introduced bug.
Leszek Koltunski
12:22 PM Revision 406e2f6b (library): Give users API to render OutputSerfaces and attached Nodes in either the 'normal' way of OIT way.
Leszek Koltunski
11:55 AM Revision a07e0204 (library): Start merging master and OIT.
Leszek Koltunski
11:48 AM Revision 9e999930 (library): Start merging master and OIT.
Leszek Koltunski
11:25 AM Revision 97020807 (library): Start merging master and OIT.
Leszek Koltunski
11:07 AM Revision 61ce8e90 (library): Minor.
Leszek Koltunski

06/28/2018

11:54 PM Revision 9b94626c (library): Port some obvious stuff from OIT branch.
Leszek Koltunski
11:30 PM Revision 9ea800c6 (library): Minor.
Leszek Koltunski
11:21 PM Revision 8ac0ed3e (library): Correct the way we delay FBOs in DistortedScreen.
Leszek Koltunski

06/27/2018

11:52 PM Revision b3d1b670 (library): Minor.
Leszek Koltunski
11:51 PM Revision 1f19fba8 (library): Port the Mali flash fix to the OIT branch.
Leszek Koltunski
01:31 PM Revision 6672d895 (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b... Leszek Koltunski
01:30 PM Revision 586b5fa1 (library): Port another commit from master.
I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is... Leszek Koltunski
01:16 PM Revision 8ebbc730 (library): Port a commit from the master branch.
Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkP...
Leszek Koltunski
11:08 AM Revision a3ddee5e (examples): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b... Leszek Koltunski
11:08 AM Revision 2301cb2f (library): I am pretty sure this time the flashing issues on Mali T880 r12 driver are finally fixed.
The fix: a queue of FBOs render to, just like before, but this time in DistortedScreen we blit not the current FBO, b... Leszek Koltunski

06/23/2018

12:07 AM Revision baa3989b (library): Revert last changes to the postprocessing FBO.
This reverts commit 2dbed690bdbee80d9bfb22c800073855eb5d0946. Leszek Koltunski
11:18 PM Revision f4d6114c (library): I spoke too soon, the ARM Mali flashing is of course not fixed yet. The previous commit fixed Triblur, but the bug is still reproducible elsewhere (only in the 'postprocessed' apps though).
This commit introduces a circular queue in case of the postprocessing FBOs - with little success though. Leszek Koltunski

06/22/2018

10:38 PM Revision 9d845904 (library): Finally properly fix the flashing on ARM Mali T880 GPU.
The flashing is caused by a 'full pipeline flush' (see DarkPhoton, https://www.opengl.org/discussion_boards/showthrea... Leszek Koltunski

06/19/2018

11:09 PM Revision 01b9a241 (library): Minor.
Leszek Koltunski
11:04 PM Revision 040cd18c (library): Port all the 'non-controversial' changes from order-independent-transparency branch.
Leszek Koltunski
02:45 PM Revision 5cb36838 (examples): Merging changes from order-independent-transparency branch.
Leszek Koltunski
02:41 PM Revision 6777d742 (examples): Minor
Leszek Koltunski

06/15/2018

10:08 PM Revision b81d5d40 (examples): Stencil App: Do not request any special EGL config; with DistortedScreen now buffered, we don't have to (and in fact this config doesn't exist on HTC Desire 12)
Leszek Koltunski

06/13/2018

09:33 PM Revision 3f70dd29 (examples): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
Leszek Koltunski
09:33 PM Revision 85bfeb7a (library): Try and avoid re-sorting the children by buckets (if we can!). This makes change in rendering order in the 'Transparency' app actually work.
Leszek Koltunski

06/08/2018

02:03 PM Revision 1440748a (examples): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
02:03 PM Revision 2dbed690 (library): In an attempt to contain the flashes on Mali GPU, re-structure the post-processing FBOs from 1 FBO with 2 color attachments + combined depth-stencil to 2 separate FBOs sharing a depth-stencil texture.
Result: this appears to make the flashes slightly worse. Leszek Koltunski
10:21 AM Revision da692c70 (examples): Minor
Leszek Koltunski

06/07/2018

11:47 AM Revision 82890e13 (library): Minor
Leszek Koltunski
 

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