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From 07/01/2018 to 07/30/2018

07/30/2018

02:49 PM Revision 1b840bc4 (library): More progress with Effects3D app.
Leszek Koltunski
02:49 PM Revision 06c636a5 (examples): More progress with Effects3D app.
Leszek Koltunski
02:01 PM Revision c2c45d0a (examples): Make the 2nd Effects3D activity be an AppCompat one (for Fragments - avoid using a depreciated FragmentPagerAdapter).
Leszek Koltunski
01:36 PM Revision 348dbeea (examples): Split the Effects3D app into 2 activities
Leszek Koltunski
12:35 PM Revision cf6fb87f (examples): Some progress with Effects3D app
Leszek Koltunski

07/29/2018

11:00 PM Revision fe7fe83e (examples): Overhaul of the Effects3D generic test app.
Still not perfect (the 'postprocess' tab does not work; things crash when we rotate) Leszek Koltunski

07/26/2018

02:32 PM Revision 9e771d06 (library): Progress with thr Glow effect - moving glow app looks ok now.
Leszek Koltunski
02:32 PM Revision 2a8ee748 (examples): Progress with thr Glow effect - moving glow app looks ok now.
Leszek Koltunski

07/25/2018

11:54 PM Revision 247d8225 (library): More progress with a more generic 'preprocess' stage of Postprocessing Effects.
Leszek Koltunski
08:43 PM Revision a13dde77 (library): Progress with a more generic 'preprocess' stage of Postprocessing Effects.
Leszek Koltunski
12:54 PM Revision 2386a081 (library): 1. Hide internalQuality inside Postprocess effects.
2. First step to turn markStencilAndDepth into a more generic Postprocessing 'preprocess'. Leszek Koltunski

07/24/2018

03:00 PM Revision 5f7e4f2c (library): Hide the FBO_QUEUE thing inside the library. The queue is running internally now, without public setAsOutputFBO() thing (simplifies writing postprocess effects)
Leszek Koltunski

07/17/2018

01:14 PM Revision 031fbe7a (library): Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).
Still, Glow needs to actually get implemented correctly. Leszek Koltunski

07/05/2018

10:33 PM Revision ca4521e3 (library): Simplify Main OIT shader.
Leszek Koltunski
12:39 PM Revision 12f9e4bb (library): a mix of two changes:
1) remove the DistortedInputSurface interface (now every Surface is Input)
2) make the OIT SSBO self-adjustable in size
Leszek Koltunski

07/04/2018

10:30 PM Revision acb44099 (library): Make the OIT SSBO size independent of screen size.
Leszek Koltunski
10:30 PM Revision 3998dddc (examples): Make the OIT SSBO size independent of screen size.
Leszek Koltunski
01:02 PM Revision d5e053a5 (library): Remove the redundant DistortedNode.onPause()
Leszek Koltunski

07/03/2018

01:31 PM Revision bddd4b2d (examples): Add OIT to the Effects3D app.
Leszek Koltunski
01:19 PM Revision 41a85bb7 (examples): Convert everythig to GLES31 (there were some GLES30 remnants)
Leszek Koltunski
12:47 PM Revision 6544040f (library): Fix the fact that back-facing surfaces were invisible.
Leszek Koltunski
12:06 PM Revision 001fb991 (library): Largely fix the non-postprocessed OIT. Still, one problem remains: back-facing surfaces seem to disappear (visible in 'Cubes')
Leszek Koltunski

07/02/2018

03:02 PM Revision 86c352e0 (library): Some progress with not-postprocessed OIT.
Leszek Koltunski
03:00 PM Revision 29aba2d1 (examples): Transparency App: try to postprocess and not-postprocess the Transparent Surfaces.
Leszek Koltunski

07/01/2018

11:21 PM Revision c1a38ba3 (library): Progress with non-postprocessed OIT.
Status: compiles, but fails to work on both Adreno and Mali. Crashes the app (Adreno) or the whole system (Mali) Leszek Koltunski
10:07 PM Revision 5e331bc8 (library): Update the 'main' shaders for OIT.
Leszek Koltunski
 

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