Activity
From 07/14/2018 to 08/12/2018
08/06/2018
- 01:26 PM Revision e6904678 (library): Progress with Effects3D app - merge Matrix effects
 - 01:26 PM Revision 65f622c1 (examples): Progress with Effects3D app - merge Matrix effects
 
08/02/2018
08/01/2018
- 03:04 PM Revision d9c55dbe (examples): Progress with Effects3D app.
 - 01:41 PM Revision cdcbdbe3 (examples): Progress with Effects3D app.
 
07/31/2018
- 03:27 PM Revision 3b1e9c7e (examples): Progress with Effects3D app.
 - 02:10 PM Revision b1058021 (library): Postprocessing: adjust the Projection of the postprocessing buffers to match the Projection of the surface we are supposed to be rendering to.
 - 02:05 PM Revision 0be78976 (examples): Effects3D app: remove debugs.
 - 01:43 PM Revision 9a94f99f (examples): Correct the way we display Normals (didn't work in case rendering was of OIT type)
 - 01:43 PM Revision 99730f26 (library): Correct the way we display Normals (didn't work in case rendering was of OIT type)
 
07/30/2018
- 02:49 PM Revision 1b840bc4 (library): More progress with Effects3D app.
 - 02:49 PM Revision 06c636a5 (examples): More progress with Effects3D app.
 - 02:01 PM Revision c2c45d0a (examples): Make the 2nd Effects3D activity be an AppCompat one (for Fragments - avoid using a depreciated FragmentPagerAdapter).
 - 01:36 PM Revision 348dbeea (examples): Split the Effects3D app into 2 activities
 - 12:35 PM Revision cf6fb87f (examples): Some progress with Effects3D app
 
07/29/2018
- 11:00 PM Revision fe7fe83e (examples): Overhaul of the Effects3D generic test app.
 - Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)
 
07/26/2018
- 02:32 PM Revision 9e771d06 (library): Progress with thr Glow effect - moving glow app looks ok now.
 - 02:32 PM Revision 2a8ee748 (examples): Progress with thr Glow effect - moving glow app looks ok now.
 
07/25/2018
- 11:54 PM Revision 247d8225 (library): More progress with a more generic 'preprocess' stage of Postprocessing Effects.
 - 08:43 PM Revision a13dde77 (library): Progress with a more generic 'preprocess' stage of Postprocessing Effects.
 - 12:54 PM Revision 2386a081 (library): 1. Hide internalQuality inside Postprocess effects.
 - 2. First step to turn markStencilAndDepth into a more generic Postprocessing 'preprocess'.
 
07/24/2018
07/17/2018
- 01:14 PM Revision 031fbe7a (library): Partially 'fix' Glow effect for the case when FBO_QUEUE_SIZE > 1 (come back to pre-FBO_QUEUE_SIZE level of functionality).
 - Still, Glow needs to actually get implemented correctly.
 
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