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From 11/16/2018 to 12/15/2018

12/14/2018

04:50 PM Revision e5ba319d (library): - new icon for the GLOW app
- rename the BitmapTree app to ObjectTree Leszek Koltunski
04:50 PM Revision 5ceea148 (examples): - new icon for the GLOW app
- rename the BitmapTree app to ObjectTree Leszek Koltunski
04:30 PM Revision c40df162 (examples): Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
Leszek Koltunski
01:18 PM Revision 977756d7 (library): Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )
Leszek Koltunski

12/13/2018

10:35 PM Revision 8b7b2398 (library): Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).
Leszek Koltunski
04:25 PM Revision 973e99d7 (library): Minor.
Leszek Koltunski

12/11/2018

12:11 AM Revision 143095f7 (library): Minor cleanups.
Leszek Koltunski
12:11 AM Revision 6c548f65 (examples): Minor cleanups.
Leszek Koltunski
06:03 PM Revision 2f1f7570 (library): Properly clean up static varaibles in the Effect classes!
Leszek Koltunski
01:04 PM Revision e71dd7fb (library): Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the obje... Leszek Koltunski

12/10/2018

10:33 PM Revision 15ed35e6 (library): MeshCubes: Correct texturing of side walls. Everything should be correct now.
Leszek Koltunski
03:42 PM Revision 2d203318 (library): MeshCubes: Correct texturing of side walls. (still not everything is right there)
Leszek Koltunski
01:39 PM Revision a16bf106 (library): Make the Effects3D app a bit more user-friendly.
Leszek Koltunski
01:29 PM Revision f86c9fb5 (examples): Make the Effects3D app a bit more user-friendly.
Leszek Koltunski
02:05 AM Revision 554ce72b (library): Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)
Leszek Koltunski

12/09/2018

12:48 AM Revision d5522531 (examples): Bugfix: we need to remember all adjacent TABs, not just half of them to the left or right.
Leszek Koltunski

12/07/2018

12:16 AM Revision e49b26ba (library): Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.
Leszek Koltunski
12:03 AM Revision 20156af7 (library): Important bugfix in MeshCubes for the Inflate vectors.
Leszek Koltunski
11:56 AM Revision 8e88389e (library): Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.
Leszek Koltunski

12/02/2018

01:13 AM Revision 9d0df4c6 (library): Progress with the Inflate vector in MeshCubes.
Pretty much works now - what remains is calibration. Leszek Koltunski

11/30/2018

12:14 AM Revision 15290f35 (library): Progress with the Inflate vector in MeshCubes.
Leszek Koltunski
02:28 PM Revision 7a5e538a (library): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla... Leszek Koltunski
02:28 PM Revision 77a500b3 (examples): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla... Leszek Koltunski

11/26/2018

12:34 AM Revision 227b9bca (library): Minor simplifications in Mesh.
Leszek Koltunski
10:31 PM Revision 6f2d931d (library): Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh ...
Leszek Koltunski
09:21 PM Revision da681e7e (library): Some simplifications in Meshes. Hide stuff inside MeshBase.
Leszek Koltunski
03:59 PM Revision 9a3607b3 (library): Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.
Leszek Koltunski

11/21/2018

11:46 AM Revision 13981586 (library): Small things.
Leszek Koltunski
11:26 AM Revision e92785ba (library): Small things.
Leszek Koltunski
11:09 AM Revision ed06301f (library): Move EffectMessageSender to the 'message' package (duh!)
Leszek Koltunski
11:00 AM Revision 57d7fdba (examples): Rename MeshObject to MeshBase.
Leszek Koltunski
11:00 AM Revision 715e7726 (library): Rename MeshObject to MeshBase.
Leszek Koltunski

11/20/2018

10:49 PM Revision 107e4b72 (examples): Fully move the Meshes to their own package.
Leszek Koltunski
10:49 PM Revision 6c00149d (library): Fully move the Meshes to their own package.
Leszek Koltunski
10:00 PM Revision 466450b5 (library): Beginnings of a separate package only with Meshes.
Leszek Koltunski
12:33 PM Revision 163b8d7d (library): Progress with Effects3D app - merge Matrix effects
Leszek Koltunski
 

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