Activity
From 11/22/2018 to 12/21/2018
12/20/2018
12/19/2018
- 12:30 AM Revision 9814e53c (examples): Progress with the 'Earth' app.
- 12:19 AM Revision 64558e4e (examples): Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
- The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.
- 10:53 PM Revision ebe0476f (library): Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.
12/18/2018
- 11:29 PM Revision b424b062 (examples): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
- 11:29 PM Revision efaeb2a1 (library): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
- 08:11 PM Revision 84f0c820 (examples): Sphere: map the texture a bit better around the seam and the poles.
- 08:11 PM Revision 085d4e11 (library): Sphere: map the texture a bit better around the seam and the poles.
- 05:14 PM Revision 222ea32f (examples): New texture showing the World (Mercator projection)
- 04:42 PM Revision b72b8a3b (library): Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.
12/17/2018
- 11:01 PM Revision a886f1fc (examples): Do not let users choose a Mesh with cols or rows equal to 0.
- 10:30 PM Revision d8295106 (library): One more improvement with texturing the Sphere.
- Still one problem with texturing remains.
- 09:36 PM Revision bbc58eff (library): Further fix for the Sphere. Now hopefully only the texture mapping is wrong.
- 07:57 PM Revision 041f83a3 (library): Some fixes for Sphere; still not completely ok though.
- 07:57 PM Revision 0579fe3a (examples): Some fixes for Sphere; still not completely ok though.
- 03:45 PM Revision 24624a1a (examples): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
- Still a bit buggy!
- 03:45 PM Revision 89b93576 (library): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
- Still a bit buggy!
12/16/2018
- 12:07 AM Revision ec0feaba (library): Minor.
- 12:01 AM Revision e1e94682 (library): New MeshQuad class.
12/14/2018
- 04:50 PM Revision e5ba319d (library): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:50 PM Revision 5ceea148 (examples): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:30 PM Revision c40df162 (examples): Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
- 01:18 PM Revision 977756d7 (library): Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )
12/13/2018
- 10:35 PM Revision 8b7b2398 (library): Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).
- 04:25 PM Revision 973e99d7 (library): Minor.
12/11/2018
- 12:11 AM Revision 143095f7 (library): Minor cleanups.
- 12:11 AM Revision 6c548f65 (examples): Minor cleanups.
- 06:03 PM Revision 2f1f7570 (library): Properly clean up static varaibles in the Effect classes!
- 01:04 PM Revision e71dd7fb (library): Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
- Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the obje...
12/10/2018
- 10:33 PM Revision 15ed35e6 (library): MeshCubes: Correct texturing of side walls. Everything should be correct now.
- 03:42 PM Revision 2d203318 (library): MeshCubes: Correct texturing of side walls. (still not everything is right there)
- 01:39 PM Revision a16bf106 (library): Make the Effects3D app a bit more user-friendly.
- 01:29 PM Revision f86c9fb5 (examples): Make the Effects3D app a bit more user-friendly.
- 02:05 AM Revision 554ce72b (library): Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)
12/09/2018
12/07/2018
- 12:16 AM Revision e49b26ba (library): Bugfix for the situation when we would be BLURring an object, then we remove the BLUR and apply a GLOW, then remove the GLOW and apply BLUR again - the second BLUR would assume the color of the GLOW.
- 12:03 AM Revision 20156af7 (library): Important bugfix in MeshCubes for the Inflate vectors.
- 11:56 AM Revision 8e88389e (library): Translate the size of the Halo around postprocessed objects from 'number pixels around the object' (as held in the Effects themselves) to a float suitable for Inflating the underlying Mesh with the per-vertex Inflate vectors.
12/02/2018
- 01:13 AM Revision 9d0df4c6 (library): Progress with the Inflate vector in MeshCubes.
- Pretty much works now - what remains is calibration.
11/30/2018
- 12:14 AM Revision 15290f35 (library): Progress with the Inflate vector in MeshCubes.
- 02:28 PM Revision 7a5e538a (library): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
- 'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla...
- 02:28 PM Revision 77a500b3 (examples): Progress with Inflate (building block of postprocessing effects: the proper way of marking a halo around a Mesh)
- 'Inflate' app testing the machanism. MeshFlat appears to be working, now we only need to fill up the per-vertex Infla...
11/26/2018
- 12:34 AM Revision 227b9bca (library): Minor simplifications in Mesh.
- 10:31 PM Revision 6f2d931d (library): Added a new attribute to vertices of a MeshBase object: the vec3 'inflate' vector.
- This vector describes the direction where the vertex needs to be moved when we 'inflate' the whole mesh.
If the mesh ... - 09:21 PM Revision da681e7e (library): Some simplifications in Meshes. Hide stuff inside MeshBase.
- 03:59 PM Revision 9a3607b3 (library): Fix the preprocess shader. This makes the 'Postprocess Tree' app look good again.
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