Activity
From 12/12/2018 to 01/10/2019
01/06/2019
- 11:15 PM Revision 676c14da (examples): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
- 11:15 PM Revision 1418a5eb (library): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
01/04/2019
- 11:07 PM Revision 7bebb196 (library): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
- 11:07 PM Revision a4d59c0b (examples): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
01/03/2019
- 12:35 AM Revision 5e96393c (library): Make the Sink effect fully 3D.
- 12:35 AM Revision edc4a0e4 (examples): Make the Sink effect fully 3D.
- 09:09 PM Revision 823f63f7 (examples): Correct the z-axis of the center of fragment effects (it was inverted)
- 09:09 PM Revision 2fef9669 (library): Correct the z-axis of the center of fragment effects (it was inverted)
- 11:19 AM Revision 94a903e9 (examples): Progress with the Earth app.
- 11:07 AM Revision 1833b023 (examples): Progress with the Earth app.
- 01:32 AM Revision cbca11a3 (library): Progress with the Earth app.
- 01:32 AM Revision e83350b4 (examples): Progress with the Earth app.
01/02/2019
- 12:49 AM Revision b82a9ac9 (library): Progress with the Earth app.
- 12:49 AM Revision b88ec561 (examples): Progress with the Earth app.
- 03:57 PM Revision 1585ba24 (examples): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
- Also corresponding changes to the applications.
- 03:57 PM Revision b24e4719 (library): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
- Also corresponding changes to the applications.
01/01/2019
12/30/2018
- 10:49 PM Revision 1f2cb152 (library): Further fixes for the new fully 3D vertex region.
- 01:37 AM Revision 4aa38649 (library): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
- Also corresponding changes in applications.
- 01:37 AM Revision 9e7b6dbd (examples): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
- Also corresponding changes in applications.
12/20/2018
12/19/2018
- 12:30 AM Revision 9814e53c (examples): Progress with the 'Earth' app.
- 12:19 AM Revision 64558e4e (examples): Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
- The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.
- 10:53 PM Revision ebe0476f (library): Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.
12/18/2018
- 11:29 PM Revision b424b062 (examples): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
- 11:29 PM Revision efaeb2a1 (library): Make Matrix effects Rotate and Quaternion actually correct when it comes to the Z-axis. Also corresponding adjustments in apps.
- 08:11 PM Revision 84f0c820 (examples): Sphere: map the texture a bit better around the seam and the poles.
- 08:11 PM Revision 085d4e11 (library): Sphere: map the texture a bit better around the seam and the poles.
- 05:14 PM Revision 222ea32f (examples): New texture showing the World (Mercator projection)
- 04:42 PM Revision b72b8a3b (library): Fix (hopefully the last!) probelm with texturing the Sphere: the seam in the back.
12/17/2018
- 11:01 PM Revision a886f1fc (examples): Do not let users choose a Mesh with cols or rows equal to 0.
- 10:30 PM Revision d8295106 (library): One more improvement with texturing the Sphere.
- Still one problem with texturing remains.
- 09:36 PM Revision bbc58eff (library): Further fix for the Sphere. Now hopefully only the texture mapping is wrong.
- 07:57 PM Revision 041f83a3 (library): Some fixes for Sphere; still not completely ok though.
- 07:57 PM Revision 0579fe3a (examples): Some fixes for Sphere; still not completely ok though.
- 03:45 PM Revision 24624a1a (examples): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
- Still a bit buggy!
- 03:45 PM Revision 89b93576 (library): Add support for MeshSphere (add ability to display it in the 'Effects3D' and 'Inflate' apps).
- Still a bit buggy!
12/16/2018
- 12:07 AM Revision ec0feaba (library): Minor.
- 12:01 AM Revision e1e94682 (library): New MeshQuad class.
12/14/2018
- 04:50 PM Revision e5ba319d (library): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:50 PM Revision 5ceea148 (examples): - new icon for the GLOW app
- - rename the BitmapTree app to ObjectTree
- 04:30 PM Revision c40df162 (examples): Improve the Triblur app to be able to switch objects into 1 of 3 states: no postprocessing, blur, glow.
- 01:18 PM Revision 977756d7 (library): Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )
12/13/2018
- 10:35 PM Revision 8b7b2398 (library): Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).
- 04:25 PM Revision 973e99d7 (library): Minor.
12/11/2018
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