Activity
From 12/19/2018 to 01/17/2019
01/12/2019
- 04:24 PM Revision 50be8733 (library): Correct Distort.
- 04:24 PM Revision 1c1df934 (examples): Correct Distort.
01/11/2019
- 11:15 PM Revision 353f7580 (library): Make Distort truly 3D.
- 02:18 PM Revision 7054bb1d (examples): Fixes for some stuff discovered while making the Distort effect fully 3D:
- - make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center... - 02:18 PM Revision 5dadaecd (library): Fixes for some stuff discovered while making the Distort effect fully 3D:
- - make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center...
01/06/2019
- 11:15 PM Revision 676c14da (examples): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
- 11:15 PM Revision 1418a5eb (library): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
01/04/2019
- 11:07 PM Revision 7bebb196 (library): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
- 11:07 PM Revision a4d59c0b (examples): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
01/03/2019
- 12:35 AM Revision 5e96393c (library): Make the Sink effect fully 3D.
- 12:35 AM Revision edc4a0e4 (examples): Make the Sink effect fully 3D.
- 09:09 PM Revision 823f63f7 (examples): Correct the z-axis of the center of fragment effects (it was inverted)
- 09:09 PM Revision 2fef9669 (library): Correct the z-axis of the center of fragment effects (it was inverted)
- 11:19 AM Revision 94a903e9 (examples): Progress with the Earth app.
- 11:07 AM Revision 1833b023 (examples): Progress with the Earth app.
- 01:32 AM Revision cbca11a3 (library): Progress with the Earth app.
- 01:32 AM Revision e83350b4 (examples): Progress with the Earth app.
01/02/2019
- 12:49 AM Revision b82a9ac9 (library): Progress with the Earth app.
- 12:49 AM Revision b88ec561 (examples): Progress with the Earth app.
- 03:57 PM Revision 1585ba24 (examples): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
- Also corresponding changes to the applications.
- 03:57 PM Revision b24e4719 (library): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
- Also corresponding changes to the applications.
01/01/2019
12/30/2018
- 10:49 PM Revision 1f2cb152 (library): Further fixes for the new fully 3D vertex region.
- 01:37 AM Revision 4aa38649 (library): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
- Also corresponding changes in applications.
- 01:37 AM Revision 9e7b6dbd (examples): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
- Also corresponding changes in applications.
12/20/2018
12/19/2018
- 12:30 AM Revision 9814e53c (examples): Progress with the 'Earth' app.
- 12:19 AM Revision 64558e4e (examples): Rename the old 'Cubes' app to 'Inflate' - this now combines the testing functionality of former 'Cubes' and 'Inflate' apps.
- The old 'Inflate' in turn renamed to 'Earth' - here we are going to show an Earth rotating in space.
- 10:53 PM Revision ebe0476f (library): Simplify MeshSphere by deriving it not from a regular icosahedron (which has a problem of a wiggly seam line at the 'change of date' in the back of the sphere) but something that at the back has a straight vertical border between triangles: a diamond-like 16-faced solid.
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