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From 12/27/2018 to 01/25/2019

01/24/2019

10:22 PM Revision 318dd77b (examples): Some improvements to the Wind app - still does not look very realistic though :(
Leszek Koltunski
10:22 PM Revision 1d25180f (library): Some improvements to the Wind app - still does not look very realistic though :(
Leszek Koltunski

01/12/2019

04:24 PM Revision 50be8733 (library): Correct Distort.
Leszek Koltunski
04:24 PM Revision 1c1df934 (examples): Correct Distort.
Leszek Koltunski

01/11/2019

11:15 PM Revision 353f7580 (library): Make Distort truly 3D.
Leszek Koltunski
02:18 PM Revision 7054bb1d (examples): Fixes for some stuff discovered while making the Distort effect fully 3D:
- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center...
Leszek Koltunski
02:18 PM Revision 5dadaecd (library): Fixes for some stuff discovered while making the Distort effect fully 3D:
- make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center...
Leszek Koltunski

01/06/2019

11:15 PM Revision 676c14da (examples): Relax requirements on when we can call DistortedEffects.setMax().
Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c... Leszek Koltunski
11:15 PM Revision 1418a5eb (library): Relax requirements on when we can call DistortedEffects.setMax().
Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c... Leszek Koltunski

01/04/2019

11:07 PM Revision 7bebb196 (library): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
Leszek Koltunski
11:07 PM Revision a4d59c0b (examples): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
Leszek Koltunski

01/03/2019

12:35 AM Revision 5e96393c (library): Make the Sink effect fully 3D.
Leszek Koltunski
12:35 AM Revision edc4a0e4 (examples): Make the Sink effect fully 3D.
Leszek Koltunski
09:09 PM Revision 823f63f7 (examples): Correct the z-axis of the center of fragment effects (it was inverted)
Leszek Koltunski
09:09 PM Revision 2fef9669 (library): Correct the z-axis of the center of fragment effects (it was inverted)
Leszek Koltunski
11:19 AM Revision 94a903e9 (examples): Progress with the Earth app.
Leszek Koltunski
11:07 AM Revision 1833b023 (examples): Progress with the Earth app.
Leszek Koltunski
01:32 AM Revision cbca11a3 (library): Progress with the Earth app.
Leszek Koltunski
01:32 AM Revision e83350b4 (examples): Progress with the Earth app.
Leszek Koltunski

01/02/2019

12:49 AM Revision b82a9ac9 (library): Progress with the Earth app.
Leszek Koltunski
12:49 AM Revision b88ec561 (examples): Progress with the Earth app.
Leszek Koltunski
03:57 PM Revision 1585ba24 (examples): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications. Leszek Koltunski
03:57 PM Revision b24e4719 (library): Make the Fragment effects truly 3D: change their 4D 'region' into a 3D 'center' (a point in 3D) and 3D 'region' (which is now a set of 3 radii defining an ellipsoid around the center)
Also corresponding changes to the applications. Leszek Koltunski

01/01/2019

01:36 AM Revision 296d2e73 (examples): Advances with the Earth app - prepare it to checking if any FRAGMENT or VERTEX effect correctly works on a Sphere mesh.
Leszek Koltunski

12/30/2018

10:49 PM Revision 1f2cb152 (library): Further fixes for the new fully 3D vertex region.
Leszek Koltunski
01:37 AM Revision 4aa38649 (library): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications. Leszek Koltunski
01:37 AM Revision 9e7b6dbd (examples): Redefine the Vertex Region from (x,y,r,unused) to (x,y,z,r). This takes into account the 'Z', which makes it possible to warp only one side of a 3D Mesh like Sphere.
Also corresponding changes in applications. Leszek Koltunski
 

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