Activity
From 01/04/2019 to 02/02/2019
01/24/2019
- 10:22 PM Revision 318dd77b (examples): Some improvements to the Wind app - still does not look very realistic though :(
- 10:22 PM Revision 1d25180f (library): Some improvements to the Wind app - still does not look very realistic though :(
01/12/2019
- 04:24 PM Revision 50be8733 (library): Correct Distort.
- 04:24 PM Revision 1c1df934 (examples): Correct Distort.
01/11/2019
- 11:15 PM Revision 353f7580 (library): Make Distort truly 3D.
- 02:18 PM Revision 7054bb1d (examples): Fixes for some stuff discovered while making the Distort effect fully 3D:
- - make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center... - 02:18 PM Revision 5dadaecd (library): Fixes for some stuff discovered while making the Distort effect fully 3D:
- - make MeshSphere's normal lengths be 1 (used to be 0.5)
- make the Effect3D app display precise values of the Center...
01/06/2019
- 11:15 PM Revision 676c14da (examples): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
- 11:15 PM Revision 1418a5eb (library): Relax requirements on when we can call DistortedEffects.setMax().
- Before this change one had to call it before creation of shaders and before any of the DistortedEffects classes got c...
01/04/2019
- 11:07 PM Revision 7bebb196 (library): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
- 11:07 PM Revision a4d59c0b (examples): Massive: make the coordinate system agree with that of OpenGL (i.e. invert the Y axis).
01/03/2019
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