Activity
From 02/18/2019 to 03/19/2019
03/19/2019
- 02:28 PM Revision e091f21c (library): Merge branch 'master' into empty-matrix-effects-in-the-center
- 02:28 PM Revision c8f1e65c (examples): Merge branch 'master' into empty-matrix-effects-in-the-center
- 01:56 PM Revision dd89c7f4 (library): Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.
03/18/2019
- 05:00 PM Revision 01cef452 (examples): Change Distort to Deform in two apps - looks better.
- 04:44 PM Revision d381aa80 (examples): Move the default center of the matrix effects to the center of the screen (rather than the bottom-left like before)
- 04:39 PM Revision fec1442f (library): Move the defualt state of an Object to be in the center of the screen (rather than the bottom-left like before)
03/14/2019
- 09:33 PM Revision c523e2ea (examples): Improvements for the 'Rubik' app.
- 05:01 PM Revision 4db4e39b (examples): Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)
- 03:25 PM Revision 5b4a2d76 (examples): 1) new 'Rubik' app (skeleton)
- 2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)
- 03:25 PM Revision 91cfe462 (library): 1) new 'Rubik' app (skeleton)
- 2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!)
Also available in: Atom