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From 02/19/2019 to 03/20/2019

03/20/2019

11:06 PM Revision 46b26cdc (examples): Rename the 'Effects3D' app files.
Leszek Koltunski
10:48 PM Revision 2ec2dc32 (examples): Rename the 'Effects3D' app.
Leszek Koltunski
10:47 PM Revision bd4b36be (library): Avoid a potential crash on exit
Leszek Koltunski
09:40 PM Revision 07a6b2c8 (library): Before we start rendering, effects can always be added.
Leszek Koltunski
04:11 PM Revision 06dbccad (library): Before we start rendering, effects can always be added.
Leszek Koltunski
01:17 PM Revision e52bd0c8 (examples): Rename Effects3D to 'Generic'
Leszek Koltunski
01:09 PM Revision 0de83d97 (examples): Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.
Leszek Koltunski
12:40 PM Revision 3e292b84 (library): Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.
Leszek Koltunski
12:40 PM Revision 16b22aab (examples): Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.
Leszek Koltunski

03/19/2019

02:28 PM Revision e091f21c (library): Merge branch 'master' into empty-matrix-effects-in-the-center
Leszek Koltunski
02:28 PM Revision c8f1e65c (examples): Merge branch 'master' into empty-matrix-effects-in-the-center
Leszek Koltunski
01:56 PM Revision dd89c7f4 (library): Bugfix: default, MAX region cannot be of Float.MAX_VALUE radius - then in the shader we can have an overflow. Make it 1000000 in radius.
Leszek Koltunski

03/18/2019

05:00 PM Revision 01cef452 (examples): Change Distort to Deform in two apps - looks better.
Leszek Koltunski
04:44 PM Revision d381aa80 (examples): Move the default center of the matrix effects to the center of the screen (rather than the bottom-left like before)
Leszek Koltunski
04:39 PM Revision fec1442f (library): Move the defualt state of an Object to be in the center of the screen (rather than the bottom-left like before)
Leszek Koltunski

03/14/2019

09:33 PM Revision c523e2ea (examples): Improvements for the 'Rubik' app.
Leszek Koltunski
05:01 PM Revision 4db4e39b (examples): Improvements for texturing MeshCubes objects in two apps (in light of the recent change in default texture mapping)
Leszek Koltunski
03:25 PM Revision 5b4a2d76 (examples): 1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!) Leszek Koltunski
03:25 PM Revision 91cfe462 (library): 1) new 'Rubik' app (skeleton)
2) MeshCubes: add support for custom texture mappings on each side (Rubik needs that!) Leszek Koltunski
 

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