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From 02/04/2020 to 03/04/2020

03/04/2020

10:56 PM Feature #37: Joining Meshes together
Commit commit:22e60fba provides support for this.
Setting at 80% done because still setting texture maps is left t...
Leszek Koltunski

03/03/2020

11:30 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
Commit commit:7594a5d2 provides support for this.
New app 'MeshJoin' seems to indicate that at least something works.
Leszek Koltunski

03/01/2020

12:35 AM Feature #39 (Closed): New MeshTriangular
Leszek Koltunski
12:34 AM Feature #39 (Resolved): New MeshTriangular
Commit commit:9099e567 provides such a Mesh. Leszek Koltunski
12:33 AM Feature #39 (Closed): New MeshTriangular
Implement a Triangular Mesh.
After we have MeshJoined implemented, this will be a building block for other, more c...
Leszek Koltunski
12:31 AM Feature #37: Joining Meshes together
This should probably be a new Mesh 'MeshJoined' rather than new methods to MeshBase.
MeshJoined(MeshBase[] meshes)...
Leszek Koltunski

02/27/2020

03:16 PM Feature #8: Add support for new types of Regions
Idea for a new Region: a five dimensional 3D 'strip'. Definition:
1) a 3D plane ax+by+cz=d
2) a distance 'e'
T...
Distorted Admin
03:11 PM Feature #8: Add support for new types of Regions
Partly done - we have decoupled the Region. Distorted Admin
03:09 PM Feature #38 (Closed): Apply Matrix effects to a Mesh
new API: MashBase.apply(MatrixEffect effect) Distorted Admin
03:07 PM Feature #37 (Closed): Joining Meshes together
Join several Meshes together. MashBase.join(MeshBase[] others) Distorted Admin
 

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