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From 03/29/2020 to 04/27/2020
04/27/2020
- 10:13 PM Revision fc286c71 (examples): fix for centers of Matrix effects.
- 09:32 PM Revision 073c140a (examples): new VertexEffectShear
- 09:32 PM Revision 00be51f0 (library): new VertexEffectShear
- 08:09 PM Revision 60da87db (examples): new VertexEffectScale
- 08:09 PM Revision a918bba1 (library): new VertexEffectScale
- 07:59 PM Revision 30d07491 (library): bugfix for VertexEffectRotate
- 03:35 PM Revision 9f34a0f6 (library): new VertexEffectRotate
- 03:35 PM Revision ad98c3cb (examples): new VertexEffectRotate
04/24/2020
- 12:18 AM Revision 4282d39a (examples): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
- The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t... - 12:18 AM Revision e979d285 (library): Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.
- The point(s):
1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede t... - 06:25 PM Revision f482efa3 (library): Do not crash if we failed to compile some programs.
04/15/2020
04/13/2020
- 08:22 PM Revision 2fad84a7 (examples): Move to AndroidX, target API level 29.
- 08:22 PM Revision f1c2d4b0 (library): Move to AndroidX, target API level 29.
- 10:31 AM Revision b7074bc6 (library): Lower requirements - now only OpenGL ES 3.0 is required; if running on such platform, OIT part of the API ( which is the only one which actually requires 3.1) is switched off.
04/10/2020
- 11:43 PM Revision e3473e86 (examples): Minor.
- 09:10 PM Revision 59e5fc3f (examples): We need to add app version to build.gradle - otherwise the resulting dex file cannot be opened by Fire Stick!
04/06/2020
04/05/2020
- 06:39 PM Revision 7e53a35f (library): Bugfixes in MeshBase:
- 1) improper buffer was being invalidated after apply and setTextureMap (TFO rather than VBO!)
2) setTextureMap would ... - 02:10 PM Revision d917f059 (library): More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.
04/03/2020
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