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From 08/01/2020 to 08/30/2020

08/27/2020

12:55 PM Bug #60 (Closed): Problems with GLOW efffect
Solved without modifying the library.
Now the applications, if the want to GLOW a flat object, first need to set ...
Leszek Koltunski

08/26/2020

11:29 PM Feature #15 (Closed): Order Independent Transparency
PowerVR kept in a separate issue, Mali also - closing this. Leszek Koltunski
11:28 PM Bug #60 (In Progress): Problems with GLOW efffect
Leszek Koltunski
11:25 PM Bug #60: Problems with GLOW efffect
This must be a problem introduced recently, as moving back to Library and Cube from 08/11/2020 fixes it. Leszek Koltunski
10:15 PM Bug #60 (Closed): Problems with GLOW efffect
On a Samsung Galaxy Note 10+ - equipped with Android 10, a Mali G76-MP12 and driver r19p0 - the 'GLOW' effect doesn't... Leszek Koltunski
10:07 PM Bug #58 (Closed): Remove the Inflate vectors
Leszek Koltunski
10:02 PM Bug #58 (Resolved): Remove the Inflate vectors
Leszek Koltunski
10:02 PM Bug #58 (In Progress): Remove the Inflate vectors
Leszek Koltunski
09:59 PM Bug #58 (Resolved): Remove the Inflate vectors
Long list of commits ending with commit:7a9edb92 replace the inflate vectors witth per-component centers. Leszek Koltunski

08/23/2020

11:35 PM Feature #26: Use SSBO for storing effect arrays
Next commits (done 2020-08-19 till 2020-08-23) introduce changes that permit easy introduction of an UBO (or an SSBO)... Leszek Koltunski

08/19/2020

02:57 PM Feature #26 (In Progress): Use SSBO for storing effect arrays
First step done: commit commit:0bd9f644 introduces an UBO that encapsulates the Effect Associations in the Mesh.
N...
Leszek Koltunski
 

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