Project

General

Profile

Activity

From 08/02/2020 to 08/31/2020

08/29/2020

01:25 PM Revision eeb5d115 (library): Progress with MeshPolygon.
Leszek Koltunski

08/28/2020

02:56 PM Revision ac6a08e7 (library): Progress with MeshPolygon.
Leszek Koltunski

08/27/2020

12:37 AM Revision f2085b96 (examples): Rename Meshes.
Leszek Koltunski
12:37 AM Revision b948df7a (library): Rename Meshes.
Leszek Koltunski
12:36 AM Revision 808ef3aa (library): First attempt at new mesh - Polygon. Unfinished (normal vector!), untested
Leszek Koltunski
12:51 PM Revision 57a3f798 (examples): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

05:14 PM Revision 480b827b (examples): MeshFile app: add a texture for the Dino mesh.
Leszek Koltunski
03:36 PM Revision 9f9924f8 (library): Remove the 'binding' parameter from the UBO in the vertex shader - this is not part of OpenGL ES 3.0, only introduced in 3.1, and we want to be compatible with 3.0.
Now we need to dynamically detect the UBO index and form a BlockBinding ourselves. Leszek Koltunski

08/25/2020

12:24 AM Revision 38b31baa (examples): Add component centers to dmesh version 2.
Leszek Koltunski
12:24 AM Revision 7a9edb92 (library): Add component centers to dmesh version 2.
Leszek Koltunski
05:48 PM Revision 45d530fc (library): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
05:48 PM Revision 81c7daef (examples): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
04:39 PM Revision a2878a67 (library): Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Leszek Koltunski

08/23/2020

11:29 PM Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
Leszek Koltunski
12:00 PM Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step) Leszek Koltunski
11:25 AM Revision 41b3ada0 (library): Simplify AssociationUniformBlock
Leszek Koltunski

08/21/2020

11:28 AM Revision a81e5cf7 (library): Bugfix.
Leszek Koltunski
11:27 AM Revision 6b234228 (library): Merge branch 'effects-ubo'
# Conflicts:
# src/main/java/org/distorted/library/mesh/AssociationUniformBlock.java
Leszek Koltunski
10:52 AM Revision 35e7d841 (library): Bugfix.
Leszek Koltunski
10:38 AM Revision 53873b84 (library): Bugfix.
Leszek Koltunski

08/20/2020

12:05 AM Revision b187afac (library): Bugfixes.
Leszek Koltunski
11:29 PM Revision 96e3b88a (library): Introducing UBO to Effect Queues: step 1.
Leszek Koltunski

08/19/2020

08:06 PM Revision 97755c02 (library): Move the 'effect association' part of MeshBase to a separate class.
Leszek Koltunski
01:31 PM Revision 0bd9f644 (library): Introduce an UBO to the vertex shader holding info about mesh effect associations.
Leszek Koltunski

08/14/2020

01:46 PM Revision 01c4332c (examples): Progress with the MeshFile app: new icon
Leszek Koltunski
12:10 PM Revision 8aece7f2 (examples): Progress with the MeshFile app.
Leszek Koltunski

08/13/2020

10:40 PM Revision 39b925d5 (examples): Progress with the MeshFile app: disappear works now.
Leszek Koltunski
10:00 PM Revision 7198e5c9 (examples): Progress with the MeshFile app.
Leszek Koltunski
10:00 PM Revision 524e4fe7 (library): Progress with the MeshFile app.
Leszek Koltunski
02:00 PM Revision 16b336db (examples): Add a 'Scale' seekBar to the MeshFile app.
Leszek Koltunski
01:35 PM Revision 8bf89617 (examples): New effect VertexEffectDisappear
Leszek Koltunski
01:35 PM Revision f0d1f003 (library): New effect VertexEffectDisappear
Leszek Koltunski

08/12/2020

09:53 AM Revision fdb60725 (library): Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].
Leszek Koltunski

08/11/2020

10:52 PM Revision c9b0d31e (examples): We have the new Object - the Dino - so up the version to 1.4.0.
Leszek Koltunski
08:33 PM Revision a5ef195e (examples): Add the Dino dmesh file.
Leszek Koltunski

08/06/2020

11:50 PM Revision 62c869ad (library): Fix normals in case of MatrixEffectScale / Shear.
Fix displaying the normal vector. Leszek Koltunski

08/02/2020

10:41 PM Revision be42e989 (library): Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Leszek Koltunski
 

Also available in: Atom