Activity
From 08/17/2020 to 09/15/2020
08/27/2020
- 12:55 PM Bug #60 (Closed): Problems with GLOW efffect
- Solved without modifying the library.
Now the applications, if the want to GLOW a flat object, first need to set ...
08/26/2020
- 11:29 PM Feature #15 (Closed): Order Independent Transparency
- PowerVR kept in a separate issue, Mali also - closing this.
- 11:28 PM Bug #60 (In Progress): Problems with GLOW efffect
- 11:25 PM Bug #60: Problems with GLOW efffect
- This must be a problem introduced recently, as moving back to Library and Cube from 08/11/2020 fixes it.
- 10:15 PM Bug #60 (Closed): Problems with GLOW efffect
- On a Samsung Galaxy Note 10+ - equipped with Android 10, a Mali G76-MP12 and driver r19p0 - the 'GLOW' effect doesn't...
- 10:07 PM Bug #58 (Closed): Remove the Inflate vectors
- 10:02 PM Bug #58 (Resolved): Remove the Inflate vectors
- 10:02 PM Bug #58 (In Progress): Remove the Inflate vectors
- 09:59 PM Bug #58 (Resolved): Remove the Inflate vectors
- Long list of commits ending with commit:7a9edb92 replace the inflate vectors witth per-component centers.
08/23/2020
- 11:35 PM Feature #26: Use SSBO for storing effect arrays
- Next commits (done 2020-08-19 till 2020-08-23) introduce changes that permit easy introduction of an UBO (or an SSBO)...
08/19/2020
- 02:57 PM Feature #26 (In Progress): Use SSBO for storing effect arrays
- First step done: commit commit:0bd9f644 introduces an UBO that encapsulates the Effect Associations in the Mesh.
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