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From 08/22/2020 to 09/20/2020

09/19/2020

10:22 PM Revision f8d44470 (examples): Dmesh for the Helicopter.
Leszek Koltunski

09/16/2020

08:51 PM Revision 72059460 (examples): MeshFile.
Leszek Koltunski

09/15/2020

09:20 AM Revision 563d4fb5 (examples): We have new, Polygon method of rendering Object faces, and a new object - the Skewb.
Time for 1.4.2 ! Leszek Koltunski

09/14/2020

10:30 PM Revision 1beffb69 (examples): Procedural Skewb cubits and the Skewb mesh for MeshFile.
Leszek Koltunski
10:10 AM Revision 8b082b9f (library): Comment.
Leszek Koltunski

09/12/2020

12:35 AM Revision 45b08c37 (library): Minor.
Leszek Koltunski

09/10/2020

03:18 PM Revision df7b70a0 (examples): New Pyraminx meshes.
Leszek Koltunski
02:04 PM Revision e75d1866 (examples): Minor.
Leszek Koltunski
02:03 PM Revision 6991ece5 (examples): Add possibility to display also a procedurally created Mesh in MeshFile.
Leszek Koltunski

09/09/2020

12:53 PM Revision db18f8ce (examples): New TwistyObjects meshes.
Leszek Koltunski

09/08/2020

06:03 PM Revision d456b075 (library): Add an extra option to MeshPolygon: making triangles located around the vertices of the polygon smaller.
Leszek Koltunski

08/29/2020

01:25 PM Revision eeb5d115 (library): Progress with MeshPolygon.
Leszek Koltunski

08/28/2020

02:56 PM Revision ac6a08e7 (library): Progress with MeshPolygon.
Leszek Koltunski

08/27/2020

12:37 AM Revision f2085b96 (examples): Rename Meshes.
Leszek Koltunski
12:37 AM Revision b948df7a (library): Rename Meshes.
Leszek Koltunski
12:36 AM Revision 808ef3aa (library): First attempt at new mesh - Polygon. Unfinished (normal vector!), untested
Leszek Koltunski
12:51 PM Revision 57a3f798 (examples): Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.
Leszek Koltunski

08/26/2020

05:14 PM Revision 480b827b (examples): MeshFile app: add a texture for the Dino mesh.
Leszek Koltunski
03:36 PM Revision 9f9924f8 (library): Remove the 'binding' parameter from the UBO in the vertex shader - this is not part of OpenGL ES 3.0, only introduced in 3.1, and we want to be compatible with 3.0.
Now we need to dynamically detect the UBO index and form a BlockBinding ourselves. Leszek Koltunski

08/25/2020

12:24 AM Revision 38b31baa (examples): Add component centers to dmesh version 2.
Leszek Koltunski
12:24 AM Revision 7a9edb92 (library): Add component centers to dmesh version 2.
Leszek Koltunski
05:48 PM Revision 45d530fc (library): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
05:48 PM Revision 81c7daef (examples): Update all the dmeshes to versions 2. Add the Dino dmesh.
Leszek Koltunski
04:39 PM Revision a2878a67 (library): Remove the 'inflate' vertex attributs from the Mesh and file format, and replace that with a per-component 'inflate centers' (which are as of yet untested)
Leszek Koltunski

08/23/2020

11:29 PM Revision 9becf30e (library): Speedup: remember the mesh associations of VertexEffects only once, when they actually change, and not every time we compute() a VertexQueue.
Leszek Koltunski
12:00 PM Revision 24804c15 (library): Turn the vName, vEffAnd and vEffEqu integer array uniforms into a one ivec4.
The point: ivec4s are always packed tightly in UBOs (which is going to be the next step) Leszek Koltunski
11:25 AM Revision 41b3ada0 (library): Simplify AssociationUniformBlock
Leszek Koltunski
 

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