Activity
From 09/22/2020 to 10/21/2020
10/19/2020
10/16/2020
- 11:23 PM Revision 87a48d8e (library): Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.
- 03:35 PM Revision 2bd3d0fb (library): Detect if the texture we are trying to upload is too large and return an error.
10/15/2020
- 03:09 PM Revision 6af1e973 (examples): Minor.
- 10:44 AM Revision 36793c52 (examples): Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.
10/14/2020
- 08:24 AM Revision 92403ff8 (library): Do not crash if we try to map a texture component out of range.
10/13/2020
10/06/2020
- 10:08 PM Revision c92c163c (library): New API for the library: add an empty texture component to a Mesh.
- Use this in thr Magic Cube to add empty texture components to some types of cubits.
10/04/2020
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