Activity
From 12/09/2020 to 01/07/2021
01/07/2021
- 04:08 PM Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
- Next: convert the last part, i.e. the float effect parameters.
- 04:00 PM Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
12/31/2020
12/28/2020
12/16/2020
- 09:15 PM Revision 72ef21f7 (library): Cleanups
- 02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
12/11/2020
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