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From 12/10/2020 to 01/08/2021
01/08/2021
- 06:26 PM Feature #26: Use SSBO for storing effect arrays
- Last commits convert integer part of the EffectQueues to UBOs.
The last thing is to convert the float part. - 04:19 PM Bug #62 (Closed): OutOfMemory
- 04:18 PM Bug #62: OutOfMemory
- Commit commit:fb001aff fixes two more problems with leaking memory. It should be fine now.
- 01:21 AM Bug #62 (In Progress): OutOfMemory
- Commit commit:8b36dabf fixes the major part of this.
Still one more leak remains - another Uniform Buffer has to ... - 04:08 PM Revision 431929cf (examples): Plug two more memory leaks. It should be fine now.
- 04:08 PM Revision fb001aff (library): Plug two more memory leaks. It should be fine now.
- 01:18 AM Revision 8b36dabf (library): Plug a major memory leak.
- Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.
01/07/2021
- 04:08 PM Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
- Next: convert the last part, i.e. the float effect parameters.
- 04:00 PM Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
- 12:51 PM Bug #62 (Closed): OutOfMemory
- The 'Memory' app, when run for some time, crashes with an 'OutOfMeory' exception.
12/31/2020
12/28/2020
12/16/2020
- 09:15 PM Revision 72ef21f7 (library): Cleanups
- 02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
12/11/2020
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