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From 12/11/2020 to 01/09/2021

01/09/2021

11:49 PM Revision de77a6c5 (library): Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.
Leszek Koltunski

01/08/2021

04:08 PM Revision 431929cf (examples): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
04:08 PM Revision fb001aff (library): Plug two more memory leaks. It should be fine now.
Leszek Koltunski
01:18 AM Revision 8b36dabf (library): Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues. Leszek Koltunski

01/07/2021

04:08 PM Revision 78ff6ea9 (library): Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters. Leszek Koltunski
04:00 PM Revision 42ec9110 (examples): Fixes for Deform and Moving Effects.
Leszek Koltunski

12/31/2020

09:58 PM Revision e0838536 (examples): Progress with the Kilominx - rotations.
Leszek Koltunski

12/28/2020

10:53 PM Revision fe032f52 (examples): New shape: Kilominx corner.
Leszek Koltunski

12/16/2020

09:15 PM Revision 72ef21f7 (library): Cleanups
Leszek Koltunski
02:31 PM Revision f7936f2f (examples): Rex Cube - new mesh, textures and icon.
Leszek Koltunski

12/11/2020

09:25 PM Revision 63fb0859 (examples): Fixes for the Rex Cube (mostly works now)
Leszek Koltunski
09:25 PM Revision c8484d73 (library): Fixes for the Rex Cube (mostly works now)
Leszek Koltunski
10:28 AM Revision 7cd30f7c (examples): Fixes for the Rex Cube (still doesn't work)
Leszek Koltunski
 

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