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From 04/21/2021 to 05/20/2021

05/16/2021

11:19 PM Revision 24b1f190 (library): RubikControl: fixes; progress.
Leszek Koltunski
11:19 PM Revision ab004c6d (examples): RubikControl: fixes; progress.
Leszek Koltunski

05/13/2021

12:51 AM Revision 4f9ec5d6 (library): Make Dynamic's resetToBegin() done on the next frame.
This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it c...
Leszek Koltunski

05/09/2021

10:11 PM Revision b4999b55 (library): Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Leszek Koltunski

05/06/2021

12:17 AM Revision 3272cfb8 (library): Actually reset Node's mLastTime back to 0 each time we attach it somewhere.
Leszek Koltunski
12:06 AM Revision 835b197e (library): Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues i... Leszek Koltunski

04/28/2021

11:30 AM Revision f3b76541 (library): Only switch on 'BuggyUBOs' on Adreno 308 driver versions 331 and 415.
Leszek Koltunski

04/23/2021

12:37 AM Revision 35a0f4ed (library): Calibration of the previous workaround.
Leszek Koltunski
12:12 AM Revision 5ec42229 (library): Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.
Leszek Koltunski
10:13 PM Revision 7958d843 (library): MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!
Leszek Koltunski
09:20 PM Revision 41ed3f0d (library): Correct an crash when trying to run a program with no vertex effects.
Leszek Koltunski
04:58 PM Revision 07325238 (library): Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...
Leszek Koltunski
04:28 PM Revision a9be24d8 (library): Improve the 'buggy UBOs' detection.
Leszek Koltunski
02:18 PM Revision a9d4bb9a (library): - report the Graphics driver's Renderer and Version.
- new Diamond, Skewb2 and Skewb3 meshes. Leszek Koltunski

04/21/2021

09:21 PM Revision ddd46f8b (library): Always reset static variables in DistortedLibrary to default values.
Leszek Koltunski
 

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