Activity
From 04/21/2021 to 05/20/2021
05/16/2021
- 11:19 PM Revision 24b1f190 (library): RubikControl: fixes; progress.
- 11:19 PM Revision ab004c6d (examples): RubikControl: fixes; progress.
05/13/2021
- 12:51 AM Revision 4f9ec5d6 (library): Make Dynamic's resetToBegin() done on the next frame.
- This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.
Otherwise it c...
05/09/2021
05/06/2021
- 12:17 AM Revision 3272cfb8 (library): Actually reset Node's mLastTime back to 0 each time we attach it somewhere.
- 12:06 AM Revision 835b197e (library): Move the information when was a EffectQueue last time evaluated from the EffectQueues all the way up to the Node which contains them.
- The point: we need to reset this time back to 0 every time we attach the Node (and thus start evaluating the Queues i...
04/28/2021
- 11:30 AM Revision f3b76541 (library): Only switch on 'BuggyUBOs' on Adreno 308 driver versions 331 and 415.
04/23/2021
- 12:37 AM Revision 35a0f4ed (library): Calibration of the previous workaround.
- 12:12 AM Revision 5ec42229 (library): Workaround for the fact that one some devices (for example the LG K30's V@415 driver on the Adreno 308) the Glow halo wasn't visible.
- 10:13 PM Revision 7958d843 (library): MeshBase's 'MAX_NUM_COMPONENTS' is not a constant - rename!
- 09:20 PM Revision 41ed3f0d (library): Correct an crash when trying to run a program with no vertex effects.
- 04:58 PM Revision 07325238 (library): Do not switch BuggyUBOs on Adreno 306, as I just saw a device - ZTE ZMax2 - which uses a 306 and driver V@100, which does not like packed UBOs...
- 04:28 PM Revision a9be24d8 (library): Improve the 'buggy UBOs' detection.
- 02:18 PM Revision a9d4bb9a (library): - report the Graphics driver's Renderer and Version.
- - new Diamond, Skewb2 and Skewb3 meshes.
04/21/2021
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