Activity
From 03/01/2022 to 03/30/2022
03/29/2022
- 01:23 AM Revision 3e129d0b (examples): Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
- 01:23 AM Revision cbb1de9d (library): Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
03/24/2022
- 10:02 PM Revision 96381044 (library): Further progress with Bandaged 3x3.
- This requires a new API in DistortedNode to change the Mesh there.
- 04:07 PM Revision 728562ae (library): Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!
03/04/2022
- Lee & Schachter: Two Algorithms for Constructing a Delaunay Triangulation
- Fortune: A Sweepline Algorithm for Voronoi Diagrams
- Bern & Epstein: Mesh Generation and Optimal Triangulation
03/03/2022
- Ruppert: A Delaunay Refinement Algorithm for Quality 2-Dimensional Mesh Generation
- Shevchuk: Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator
- Su & Drysdale: A Comparison of Sequential Delaunay Triangulation Algorithms
- Lawson: Software for C1 interpolation
- 02:44 PM Document: Tesselation of a (possibly concave) polygon into triangles
- A library implemented in C: https://www.cs.cmu.edu/~quake/triangle.html
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