Activity
From 06/13/2023 to 07/12/2023
07/12/2023
06/27/2023
- 12:00 AM Revision 5ffb290c (library): remove commented out code
- 11:56 PM Revision 662b5afa (examples): We no longer need to support 'edgesUp' in MeshPolygons.
- 11:56 PM Revision e529379e (library): We no longer need to support 'edgesUp' in MeshPolygons.
- 10:22 PM Revision a39e8df4 (examples): Fixes for MeshMultigon. Perfect!
- 10:22 PM Revision ef4a9bab (library): Fixes for MeshMultigon. Perfect!
- 03:07 PM Revision b0083951 (examples): Implement MeshMultigon out of BandedTriangles (doesn't work yet)
- 03:07 PM Revision 46ef24e5 (library): Implement MeshMultigon out of BandedTriangles (doesn't work yet)
06/26/2023
- 01:16 AM Revision 302e40d1 (examples): MeshBandedTriangle implemented
- 01:16 AM Revision f19d533d (library): MeshBandedTriangle implemented
- 01:00 PM Revision 33dbf30b (library): MeshBandedTriangle
06/22/2023
- 11:23 PM Revision 8c6c27a3 (library): bugfix for a bugfix :)
- 10:16 PM Revision 46dc4091 (library): Fix a bug noticed by Rohan M.
06/20/2023
- 12:38 AM Revision 13884c8a (examples): Minor.
- 12:17 AM Revision 4d49605b (examples): Make it possible to control if we can see the normal vectors.
- 10:05 PM Revision 1b5358fb (library): Comment.
- 05:55 PM Revision 1bea4e18 (library): correct face shapes (post-new MeshPolygon normal computation)
06/18/2023
- 10:22 PM Revision f804fce3 (examples): improve MeshPolygon. Now Multigon's meshes are close to perfect.
- 10:22 PM Revision fd527acd (library): improve MeshPolygon. Now Multigon's meshes are close to perfect.
06/17/2023
- 12:40 AM Revision d2f57a83 (examples): Multigon testing app
- 12:26 AM Revision 93ad90ba (examples): Multigon testing app
- 12:26 AM Revision d45273cd (library): Multigon testing app
- 10:51 PM Revision d1d5d7e2 (examples): use MeshMultigon in puzzle cubits (FactoryCubit)
06/15/2023
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