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From 12/04/2024 to 01/02/2025

01/02/2025

01:25 PM Revision 9b2b34d2 (library): Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.
Leszek Koltunski

01/01/2025

11:05 AM Revision 7aa0ff7b (library): Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!
Leszek Koltunski

12/30/2024

11:50 AM Revision 2e600ed3 (library): minor
Leszek Koltunski

12/20/2024

04:12 PM Revision 6e4699db (library): corrections for glowing.
Leszek Koltunski

12/19/2024

12:06 AM Revision 6d4cbfdf (library): Bugfix with UniformBlockAssociation
Leszek Koltunski

12/18/2024

10:14 PM Revision 828498b1 (examples): Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
Leszek Koltunski
10:14 PM Revision 8a6898dc (library): Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
Leszek Koltunski

12/16/2024

03:02 PM Revision 84e9dcc2 (library): push objectRatio up from TwistyObjectControllable to the last layer.
Leszek Koltunski

12/12/2024

01:59 PM Revision f01ab878 (library): bugfix in the Library:
Before, the mapping of the attributes in various shaders to the MeshBase.bindVertexAttribs() was shaky.
In fact incor...
Leszek Koltunski

12/11/2024

11:03 PM Revision d9a683de (examples): bugfix
Leszek Koltunski
06:48 PM Revision e4c556f9 (examples): new app 'TwoComponents' : apply a postprocessing effect to only part of a Mesh (a single vertex component)
Leszek Koltunski

12/10/2024

03:47 PM Revision 45850cce (examples): SingleMeshCube: add Glow
Leszek Koltunski
02:05 PM Revision 6be7eb58 (examples): SingleMeshCube: add possibility to disappear individual Cubies
Leszek Koltunski
12:32 PM Revision 4cb94bac (examples): Cleanup
Leszek Koltunski
 

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