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From 12/16/2024 to 01/14/2025

01/14/2025

03:24 PM Revision 9a6394c2 (library): progress with Ghosts
Leszek Koltunski

01/08/2025

02:30 PM Revision 76e5897b (library): replace all andoird logging with System.out.println
Leszek Koltunski

01/07/2025

11:15 AM Revision a99bba67 (library): Fix for bugs in Qualcomm Adreno 308 and 650 - the compilators do not like the literal constant 0x80000000 there.
Leszek Koltunski

01/05/2025

12:52 AM Revision 09a266a0 (library): minor
Leszek Koltunski

01/02/2025

01:25 PM Revision 9b2b34d2 (library): Bugfix in the main vertex shader: now the 'component association' buffers might be needed even if there are no vertex effects.
Leszek Koltunski

01/01/2025

11:05 AM Revision 7aa0ff7b (library): Bugfix: for affected components, we were using bit 16, not the intended bit 32. Bit 16 clashes with associations of vertex effects!
Leszek Koltunski

12/30/2024

11:50 AM Revision 2e600ed3 (library): minor
Leszek Koltunski

12/20/2024

04:12 PM Revision 6e4699db (library): corrections for glowing.
Leszek Koltunski

12/19/2024

12:06 AM Revision 6d4cbfdf (library): Bugfix with UniformBlockAssociation
Leszek Koltunski

12/18/2024

10:14 PM Revision 828498b1 (examples): Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
Leszek Koltunski
10:14 PM Revision 8a6898dc (library): Make it possible to apply Postprocessing effects to only an arbitrary subset of components.
Leszek Koltunski

12/16/2024

03:02 PM Revision 84e9dcc2 (library): push objectRatio up from TwistyObjectControllable to the last layer.
Leszek Koltunski
 

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