Change the the render() API!
THis introduces some regressions with the Effects3D app.
Major: change of API.
Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.
Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)
Correct 'Deform'
Rename Grid to Mesh
New DistortedProgram class.
Fix a lot of Lint warnings in the apps.
Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'
Change of names.
Change in the API: we always have to create a DistortedFramebuffer to render to.
Fix 'Deform' and 'Projection's behaviour after onPause().
Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.
Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)
Rename various classes; fix a bug in Around the World.
Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.
Simplify SurfaceViews
Improve the Deform app
DEFORM: add support for Regions
Minor stuff
Remove 'statics' from the Deform app
make the 'Deform' app much more flexible (now we can mix effects atthe same time!)
- Javadoc for EffectNames- make Matrix effects consistent with the rest (center of effect as last parameter!)- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Some more progress with porting apps to new VERTEX API.
Major push towards simplifying DistortedObject's public API.All MATRIX effects are using the new API - the 'DataND' marker interfaces.
move data types, like FlatND and InterpolatorND, to a separate package.
Add License
Improve aborting Effects.
Introduce ENUM EffectTypes
Switch to sending a Context (rather than a GLSurfaceView) to the library.
Initial commit