Project

General

Profile

Statistics
| Branch: | Revision:

examples / src / main / java / org / distorted / examples / effects3d @ 107e4b72

# Date Author Comment
107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

65f622c1 08/06/2018 01:26 PM Leszek Koltunski

Progress with Effects3D app - merge Matrix effects

0372f32c 08/02/2018 03:05 PM Leszek Koltunski

Progress with Effects3D app.

d9c55dbe 08/01/2018 03:04 PM Leszek Koltunski

Progress with Effects3D app.

cdcbdbe3 08/01/2018 01:41 PM Leszek Koltunski

Progress with Effects3D app.

3b1e9c7e 07/31/2018 03:27 PM Leszek Koltunski

Progress with Effects3D app.

0be78976 07/31/2018 02:05 PM Leszek Koltunski

Effects3D app: remove debugs.

9a94f99f 07/31/2018 01:43 PM Leszek Koltunski

Correct the way we display Normals (didn't work in case rendering was of OIT type)

06c636a5 07/30/2018 02:49 PM Leszek Koltunski

More progress with Effects3D app.

c2c45d0a 07/30/2018 02:01 PM Leszek Koltunski

Make the 2nd Effects3D activity be an AppCompat one (for Fragments - avoid using a depreciated FragmentPagerAdapter).

348dbeea 07/30/2018 01:36 PM Leszek Koltunski

Split the Effects3D app into 2 activities

cf6fb87f 07/30/2018 12:35 PM Leszek Koltunski

Some progress with Effects3D app

fe7fe83e 07/29/2018 11:00 PM Leszek Koltunski

Overhaul of the Effects3D generic test app.

Still not perfect (the 'postprocess' tab does not work; things crash when we rotate)

bddd4b2d 07/03/2018 01:31 PM Leszek Koltunski

Add OIT to the Effects3D app.

4dd7ca16 03/29/2018 03:58 PM Leszek Koltunski

Minor.

e3eab072 06/28/2017 11:16 AM Leszek Koltunski

Simplify Statics.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

2a261997 06/16/2017 03:30 PM Leszek Koltunski

Simplify Effect classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

d76638f1 06/14/2017 09:51 PM Leszek Koltunski

Small API simplification.

fec27f16 06/13/2017 01:05 PM Leszek Koltunski

Fix the final 'Vertex & Fragment Effects' APP. All APPs work now!

06366d12 06/12/2017 03:18 PM Leszek Koltunski

Progress with the last 2 APPs.

a418b421 06/12/2017 01:54 PM Leszek Koltunski

Progress with the last 2 APPs.

1f218177 06/12/2017 11:08 AM Leszek Koltunski

Further progress with Apps: 18 (out of 30) compile now.

2890c5df 06/12/2017 10:15 AM Leszek Koltunski

Further progress with Apps.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

b3b2c6cf 05/16/2017 10:54 PM Leszek Koltunski

Progress with any depth MeshCubes.

58e9e190 05/16/2017 09:58 PM Leszek Koltunski

Change of API in anticipation for MeshCubes of any depth (currently only 0 and 1 work)

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

1bbe1af2 05/11/2017 08:40 PM Leszek Koltunski

Some corrections so that most apps still work on the Android emulator (OpenGL ES 2.0-based)

0ab55f0c 05/11/2017 03:47 PM Leszek Koltunski

Use Transform Feedback to (optionally) display the Normal vectors.

8a99c681 04/26/2017 03:21 PM Leszek Koltunski

Make a MeshCubes object rendered with no effects have its front wall at the screen's surface (so that when we just replace MeshFlat with MeshCubes, it looks more similar)

67c3a83b 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.

fce25d04 04/25/2017 11:06 PM Leszek Koltunski

Revert "Progress with the last 2 Apps: Effects3D and Wind (not done yet)"

This reverts commit 752c6b57bb227292e6c28438b955fcb892f7acc6.

752c6b57 04/25/2017 04:21 PM Leszek Koltunski

Progress with the last 2 Apps: Effects3D and Wind (not done yet)

51554e47 04/24/2017 09:51 PM Leszek Koltunski

Convert a few more APPs to the new resolution-independent Matrix Effects.

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

af662543 02/27/2017 11:06 PM Leszek Koltunski

Fixes for z-fighting.

aac5c562 02/11/2017 11:07 PM Leszek Koltunski

Minor.

98c04ab8 02/11/2017 11:02 PM Leszek Koltunski

Fix the Effects3D regression.

f338550a 02/10/2017 11:01 PM Leszek Koltunski

Some progress with fixing the efects3D regression. Not done yet.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

2e755580 01/20/2017 11:57 PM Leszek Koltunski

Correct a bug in Effects3D.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

bfcf419a 01/19/2017 01:37 PM Leszek Koltunski

Improvements for the 'Cubes' and 'Effects3D' apps.

7fca6741 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

9d12dd4a 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

dcd024be 12/12/2016 05:51 PM Leszek Koltunski

More fixes for the recent API change.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

91786be2 11/24/2016 12:58 AM Leszek Koltunski

DEFORM: add support for Regions

cdc515b9 11/15/2016 01:09 PM Leszek Koltunski

Correct Bean

7c8012ee 11/15/2016 11:22 AM Leszek Koltunski

Matrix3D: implement quaternion effect

a98db446 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

7908dbc2 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

adc117e0 11/10/2016 11:07 PM Leszek Koltunski

Effects3D: improvements

fed00329 11/10/2016 11:00 PM Leszek Koltunski

Effects3D: can remove arbitrary effect

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

47093bfd 11/08/2016 11:52 PM Leszek Koltunski

Slight improvement to Effects3D

4f8ca8ff 11/04/2016 11:20 AM Leszek Koltunski

Tidy up the 'Effects3D'

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

47833473 08/21/2016 08:22 PM Leszek Koltunski

Slight improvement for Effects3D

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

59bbb86a 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

a8c3ada7 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

95593730 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

ed1c0b33 06/02/2016 03:47 PM Leszek Koltunski

Switch to sending a Context (rather than a GLSurfaceView) to the library.

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit