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examples / src / main / java / org / distorted / examples / effects3d @ 7fca6741

# Date Author Comment
7fca6741 01/03/2017 09:59 PM Leszek Koltunski

rename all the 'grid' variables to 'mesh'.

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

9d12dd4a 12/15/2016 11:37 PM Leszek Koltunski

Fix Lint warnings, correct a lot of comments, adjust EffectListener interface.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

dcd024be 12/12/2016 05:51 PM Leszek Koltunski

More fixes for the recent API change.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

91786be2 11/24/2016 12:58 AM Leszek Koltunski

DEFORM: add support for Regions

cdc515b9 11/15/2016 01:09 PM Leszek Koltunski

Correct Bean

7c8012ee 11/15/2016 11:22 AM Leszek Koltunski

Matrix3D: implement quaternion effect

a98db446 11/14/2016 11:42 PM Leszek Koltunski

Allow more than the default number of concurrent VERTEX and FRAGMENT effects in Effects3D.

7908dbc2 11/14/2016 10:50 PM Leszek Koltunski

New vertex effect 'PINCH'

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

4d5b37fe 11/14/2016 04:05 PM Leszek Koltunski

Unify Effects3D and Matrix3D (still incomplete!)

c11a3a15 11/14/2016 02:40 PM Leszek Koltunski

Encode more info in the EfectNames enum.

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

adc117e0 11/10/2016 11:07 PM Leszek Koltunski

Effects3D: improvements

fed00329 11/10/2016 11:00 PM Leszek Koltunski

Effects3D: can remove arbitrary effect

fa9053f5 11/10/2016 10:24 PM Leszek Koltunski

Progress with Effects3D

de82c8b7 11/10/2016 05:32 PM Leszek Koltunski

Effects3D: beginnings of support for removing arbitrary effect

302afbbe 11/09/2016 03:08 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

57ba16f3 11/09/2016 03:08 PM Leszek Koltunski

Minor

47093bfd 11/08/2016 11:52 PM Leszek Koltunski

Slight improvement to Effects3D

4f8ca8ff 11/04/2016 11:20 AM Leszek Koltunski

Tidy up the 'Effects3D'

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

47833473 08/21/2016 08:22 PM Leszek Koltunski

Slight improvement for Effects3D

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

59bbb86a 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

a8c3ada7 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

95593730 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

ed1c0b33 06/02/2016 03:47 PM Leszek Koltunski

Switch to sending a Context (rather than a GLSurfaceView) to the library.

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit