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examples / src / main / java / org / distorted / examples / generic @ 0339e04e

# Date Author Comment
0a57f222 05/08/2020 11:13 PM Leszek Koltunski

Minor.

b1fca44e 05/08/2020 10:52 PM Leszek Koltunski

Convert Generic to stretchless API.

75cc1461 05/08/2020 01:14 AM Leszek Koltunski

Improve Generic.

61420934 05/08/2020 01:07 AM Leszek Koltunski

Prepare Generic for the stretchless API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

513b2e9c 05/03/2020 11:26 PM Leszek Koltunski

A lot of changes.

1) main vertex shader: remove support for degree_object. This functionality will hopefully come back when we introduce other than circular regions.
2) MeshBase: remove the need to set a Bounding box (this is the point of the whole thing - we wanted to get rid of this so that the advances in MeshJoined will be easier)...

fc286c71 04/27/2020 10:13 PM Leszek Koltunski

fix for centers of Matrix effects.

073c140a 04/27/2020 09:32 PM Leszek Koltunski

new VertexEffectShear

60da87db 04/27/2020 08:09 PM Leszek Koltunski

new VertexEffectScale

ad98c3cb 04/27/2020 03:35 PM Leszek Koltunski

new VertexEffectRotate

4282d39a 04/25/2020 12:18 AM Leszek Koltunski

Add the first two VERTEX 'pseudo-matrix' effects: VERTEX_MOVE & VERTEX_QUATERNION i.e. implementations of those two MATRIX effects in VERTEX queue.

The point(s):

1) preparation for the upcoming MeshBase.preApply(VertexEffect effect) API that's going to supersede the current much more limited MeshBase.apply(MatrixEffect effect)...

2fad84a7 04/13/2020 08:22 PM Leszek Koltunski

Move to AndroidX, target API level 29.

ea9b68db 03/07/2020 01:05 AM Leszek Koltunski

Progress with MeshJoin app.
Fix rotating in some apps.

df80818c 03/03/2020 10:31 PM Leszek Koltunski

Further corrections.

64f93787 03/02/2020 12:41 AM Leszek Koltunski

Minor

529054e9 02/29/2020 05:11 PM Leszek Koltunski

Fixes for the merge. Everything works now!
Next step: make the center of Vertex & Fragment effects be in the center of the Object, rather than the lower-left corner.

e8e54972 02/29/2020 02:00 PM Leszek Koltunski

Fixes for the merge.

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

1535f677 02/27/2020 10:46 PM Leszek Koltunski

Minor.

83e0ca5e 02/27/2020 09:47 PM Leszek Koltunski

New Mesh 'Triangles' and updated Inflate & Generic apps to test it.

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

d5ae6877 02/16/2020 10:30 PM Leszek Koltunski

Making the Dialogs more consistent.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

8fca4a82 05/02/2019 01:22 PM Leszek Koltunski

Move all Program-related stuff to Distorted. Now the DistortedEffects class is very simple.

5e23b17b 04/02/2019 09:58 PM Leszek Koltunski

Make the 'PINCH' effect fully 3D (define its acting line in terms of (latitude,longitude) angle pair).

Still, something is not fully working in the Earth app with the effect - investigate.

d271024d 03/25/2019 04:48 PM Leszek Koltunski

Further improvement for the Generic app.

d28ddc9b 03/21/2019 11:02 PM Leszek Koltunski

Further improvement for the Generic app.

7126b262 03/21/2019 09:25 PM Leszek Koltunski

Further improvement for the Generic app.

a22d1700 03/21/2019 04:39 PM Leszek Koltunski

Further improvement for the Generic app.

1e7603bb 03/21/2019 03:30 PM Leszek Koltunski

Refactor the 'Generic' app.

6cc818f6 03/21/2019 01:02 AM Leszek Koltunski

Improve the way Center & Region bitmaps are shown in the Generic app.

46b26cdc 03/20/2019 11:06 PM Leszek Koltunski

Rename the 'Effects3D' app files.

2ec2dc32 03/20/2019 10:48 PM Leszek Koltunski

Rename the 'Effects3D' app.

e52bd0c8 03/20/2019 01:17 PM Leszek Koltunski

Rename Effects3D to 'Generic'