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examples / src / main / java / org / distorted / examples / glow @ 0339e04e

# Date Author Comment
051f00eb 05/07/2020 11:59 PM Leszek Koltunski

Convert Glow to stretchless API.

678c391d 05/05/2020 12:55 PM Leszek Koltunski

Change the Postprocessing effects: separate the radius and the halo.
Reason: we needed a way to specify the size of the halo around a postprocessed object; before it was automatically (and not very correctly) computed from the radius - before we knew the size of the object's bounding box, so this automatic computation was possible. Now we're removing the MashBase.getBounding(0 API, so the size of the halo has to be explicitly given by the user. This way is more correct anyway and gives the user more control (as the Multiblur app proves!)...

386fd702 02/28/2020 11:58 PM Leszek Koltunski

Merge branch 'empty-matrix-effects-in-the-center' into modern-empty-matrix-effects-in-the-center

698ad0a8 02/26/2020 10:23 PM Leszek Koltunski

Move the Effects.setStretch to Meshbase.setStretch

687263cc 02/26/2020 03:52 PM Leszek Koltunski

Move the 'pre-multiply mesh before applying any effects' thing from [(Xsize of texture, Ysize of texture) x Mesh's zFactor] to Effects.setStretch(sx,sy,sz)

f3ca895f 02/21/2020 11:27 AM Leszek Koltunski

Rename MeshFlat MeshRectangles.

bcbd5b45 02/15/2020 01:02 AM Leszek Koltunski

Adjustment to Static's API.

dae661e9 05/12/2019 09:18 PM Leszek Koltunski

Invert the order of Matrix Effects. Now, just as in the other queues, the first matrix effect is actually the first to act on the object - not the other way around!

71c8884f 05/03/2019 10:46 PM Leszek Koltunski

Correct the Legal notice.

e3900503 05/02/2019 10:41 PM Leszek Koltunski

Rename all the classes that are not exported to application to 'Internal'

16b22aab 03/20/2019 12:40 PM Leszek Koltunski

Fix several more apps for the 'center-of-matrix-effects-in-screen-center' change.

107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

e72c53e5 05/17/2018 03:33 PM Leszek Koltunski

Reengineer DistortedScreen

be169c10 04/17/2018 09:07 PM Leszek Koltunski

Minor.

6d896e0e 06/30/2017 10:52 PM Leszek Koltunski

Improvement for MultiBlur and Glow apps.

c658e742 06/30/2017 02:52 PM Leszek Koltunski

Add quality levels in Glow APP.

9fb7a4e4 06/30/2017 02:35 PM Leszek Koltunski

Fix quality levels in Glow.

3fee789f 06/29/2017 11:47 PM Leszek Koltunski

Debugging Glow.

463f1f9c 06/29/2017 08:27 PM Leszek Koltunski

Progress with Glow.

111217c2 06/28/2017 04:55 PM Leszek Koltunski

Debugging Glow.

babda153 06/28/2017 02:06 PM Leszek Koltunski

Improve 'Glow' app.

3a4f3ae2 06/28/2017 01:46 PM Leszek Koltunski

Improve 'Glow' app.

cb9d104d 06/28/2017 12:00 PM Leszek Koltunski

New 'Glow' app.

11298b49 06/28/2017 11:33 AM Leszek Koltunski

Rename the last 'Glow' app.

1a94a1ab 06/26/2017 09:15 PM Leszek Koltunski

Fixes for dynamic postprocessing.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

ed89e05e 06/14/2017 04:09 PM Leszek Koltunski

Remove old facility to correct Postprocessing buckets on new Postporcessing effects.

New facility will follow shortly....

ebb06a48 06/12/2017 10:56 PM Leszek Koltunski

Bugfixes for the recent 'Effect classes' API change.

2890c5df 06/12/2017 10:15 AM Leszek Koltunski

Further progress with Apps.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

3a91bfe1 05/30/2017 03:27 PM Leszek Koltunski

Progress with GLOW.

Serious bug sorting Surface's children into postprocessing Buckets detected.

08602667 05/30/2017 12:17 PM Leszek Koltunski

Beginnings of the GLOW unit test.