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examples / src / main / java / org / distorted / examples / plainmonalisa @ 107e4b72

# Date Author Comment
107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

41a85bb7 07/03/2018 01:19 PM Leszek Koltunski

Convert everythig to GLES31 (there were some GLES30 remnants)

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

1f218177 06/12/2017 11:08 AM Leszek Koltunski

Further progress with Apps: 18 (out of 30) compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

5f2a53b6 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

67c3a83b 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.

51554e47 04/24/2017 09:51 PM Leszek Koltunski

Convert a few more APPs to the new resolution-independent Matrix Effects.

c126aa85 04/18/2017 11:07 PM Leszek Koltunski

Fix PlainMonaLisa's Activity lifecycle (it wouldn't work after a POWER button press, i.e. after a brief time in the background - surfaceCreated is not called in this case)

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

6b9f9441 01/10/2017 11:53 PM Leszek Koltunski

Progress with multi-program rendering.

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

f6d884d5 12/13/2016 12:42 PM Leszek Koltunski

Complete the split DistortedObject -> (DistortedTexture,DistortedEffectQueue)

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

5055b5d4 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

ee76cb8f 11/04/2016 11:57 AM Leszek Koltunski

Tidy up 'PlainMoanLisa'

5eb95531 09/15/2016 09:36 PM Leszek Koltunski

Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)

c7a860f9 07/25/2016 10:27 PM Leszek Koltunski

Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.

e52f9d96 06/28/2016 10:41 AM Leszek Koltunski

Fix a bug in PlainMonaLisa - avoid a crash on screen rotate

f988589e 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

7bf107f7 06/16/2016 11:49 PM Leszek Koltunski

Some more progress with porting apps to new VERTEX API.

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

a8c3ada7 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

c06dacb3 06/10/2016 01:03 AM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

95593730 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

78cf1356 06/09/2016 01:01 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

ce3787c7 06/09/2016 01:01 PM Leszek Koltunski

Icon & metadata

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

862fcd79 06/07/2016 11:03 PM Leszek Koltunski

New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)