Tidy up 'PlainMoanLisa'
Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)
Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.
Fix a bug in PlainMonaLisa - avoid a crash on screen rotate
Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.
Some more progress with porting apps to new VERTEX API.
Major push towards simplifying DistortedObject's public API.All MATRIX effects are using the new API - the 'DataND' marker interfaces.
move data types, like FlatND and InterpolatorND, to a separate package.
Add License
Improve aborting Effects.
Merge remote-tracking branch 'origin/master'
Introduce ENUM EffectTypes
Icon & metadata
Beginnings of support for PostShader effects (SavePNG, SaveMP4)
New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)