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examples / src / main / java / org / distorted / examples / save @ 107e4b72

# Date Author Comment
107e4b72 11/20/2018 10:49 PM Leszek Koltunski

Fully move the Meshes to their own package.

41a85bb7 07/03/2018 01:19 PM Leszek Koltunski

Convert everythig to GLES31 (there were some GLES30 remnants)

a929d64d 05/23/2018 12:56 PM Leszek Koltunski

OIT: more fixes

f5c28afc 05/22/2018 03:48 PM Leszek Koltunski

OIT: fixes. Everything looks correct now except for the curious return of the 'dancing lower-left corner' small glitch in the 'Transparency' app.

885b9cca 06/20/2017 11:51 PM Leszek Koltunski

Move all the knowledge about Vertex and Fragment effects to their respective classes.

d8b42d02 06/16/2017 02:54 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

e4330c89 06/16/2017 02:33 PM Leszek Koltunski

Change of API: move setting the EGL context back to the APP.

06cd94ba 06/12/2017 12:56 PM Leszek Koltunski

Further progress with Apps: 25 (out of 31) compile now.

8dfa45c4 06/11/2017 10:07 PM Leszek Koltunski

Some progress with Effect classes.

10 apps compile now.

01782e85 06/07/2017 05:18 PM Leszek Koltunski

Progress with support for Effect classes.

1f9a52f1 05/13/2017 12:16 AM Leszek Koltunski

Simplify setting up DistortedScreen.

5f2a53b6 05/04/2017 12:13 AM Leszek Koltunski

Progress with VBOs - this time abstract out a new class, DistortedObject - i.e. everything that uploads something to GPU and thus needs to be auto re-created upon loss of the context.

67c3a83b 04/25/2017 11:07 PM Leszek Koltunski

Revert "Convert a few more APPs to the new resolution-independent Matrix Effects."

This reverts commit 51554e4700774b72e18e97c7cc72ef887dfbf551.

51554e47 04/24/2017 09:51 PM Leszek Koltunski

Convert a few more APPs to the new resolution-independent Matrix Effects.

59540ba2 04/18/2017 03:07 PM Leszek Koltunski

Convert (almost) all remaining Apps to the new API which avoids memory leaks with Surfaces.

Remaining problematic Apps: 15. FBO 16. Star Wars (both leak Tree FBOs) 22. SurfaceView (does not work at all after going to background)

b0ebdf5e 04/18/2017 02:30 PM Leszek Koltunski

Major:

1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).
2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...

6f3a9b2a 03/29/2017 12:41 PM Leszek Koltunski

It now automatically chooses OpenGL ES 2.0 and GLSL 100 or OpenGL ES 3.0 and GLSL 300.

Postprocessing effects will not work on OpenGL ES 2.0 contexts.

855ba24e 03/15/2017 10:56 PM Leszek Koltunski

New 'glClearColor' and 'glClearDepthf' APIs in OutputSurface. This fixes the 'transparency' regressions from last commit.

6637d0f2 03/01/2017 12:06 PM Leszek Koltunski

Speed up shaders (both compilation and execution) by explicitly enabling only the needed effects.

3f5b2cb3 02/13/2017 12:02 AM Leszek Koltunski

New, cleaner way to create/destroy DistortedSurfaces.

Serious regression in StarWars (crashes!). Looks like the Node's internal FBO is being deleted and not re-created in time.

fe59d375 02/10/2017 04:11 PM Leszek Koltunski

Change the the render() API!

THis introduces some regressions with the Effects3D app.

d218d64e 02/10/2017 01:15 AM Leszek Koltunski

Major: change of API.

Split DFramebuffer into Framebuffer and Screen; introduce the 'DistortedInputSurface' and 'DistortedOutputSurface' interfaces.

41a81a14 01/20/2017 11:50 PM Leszek Koltunski

Try using OpenGL ES 3.0 everywhere (but if device does not support it, try creating 2.0 context - this is important because of the emulator!)

b01acdaf 01/03/2017 12:01 PM Leszek Koltunski

Rename Grid to Mesh

76f9798b 12/19/2016 02:41 PM Leszek Koltunski

New DistortedProgram class.

6f3024ae 12/15/2016 10:50 PM Leszek Koltunski

Fix a lot of Lint warnings in the apps.

bc29e409 12/15/2016 04:28 PM Leszek Koltunski

Again change of API. Now instead of the 'DistortedEffects.draw() and DistortedTree.draw()' we have 'DistortedFramebuffer.renderTo()'

d04a4886 12/15/2016 04:02 PM Leszek Koltunski

Change of names.

392e16fd 12/15/2016 03:31 PM Leszek Koltunski

Change in the API: we always have to create a DistortedFramebuffer to render to.

6fd3af4d 12/15/2016 01:54 PM Leszek Koltunski

onPause(): fix the Save app. All apps should behave correctly now.

b4cc083b 12/15/2016 12:29 PM Leszek Koltunski

Some improvements for StarWars's behaviour after onPause(), but it doesn't really work yet.

Remaining 'onPause-buggy' apps: StarWars, Save.

29246ab4 12/14/2016 10:33 PM Leszek Koltunski

Change of API in DistortedFramebuffer.

7451c98a 12/14/2016 12:10 AM Leszek Koltunski

Hide the 'depth' of a DistortedTexture inside the library, so users do not get exposed to this weirdness.

40eef4b9 12/12/2016 11:47 PM Leszek Koltunski

Beginnings of split of DistortedObject into two separate classes: DistortedEffectQueues and DistortedTexture.

Still does not compile, but pushing already.

10b7e588 12/12/2016 09:14 PM Leszek Koltunski

Rename various classes; fix a bug in Around the World.

e8b6aa95 12/12/2016 04:47 PM Leszek Koltunski

Major change in API: separate the GRID from DistortedObject; completely remove classes derived from DistortedObject.

cd9444a6 12/09/2016 11:53 AM Leszek Koltunski

Various relatively minor cleanups.

5055b5d4 12/09/2016 01:10 AM Leszek Koltunski

1. (hopefully) finish the 'Save' app (now we can adjust the size of the resulting file)
2. Fix one long-standing bug in almost every single app.

3c8433ae 12/08/2016 04:47 PM Leszek Koltunski

Move the 'Save' app to using a DistortedFramebuffer.

92040610 12/08/2016 02:13 PM Leszek Koltunski

Improvements for DFramebuffer.

ddcfc2c2 12/08/2016 12:56 PM Leszek Koltunski

Some more tweaking to the 'Save thread.'

01d34e10 12/08/2016 12:53 PM Leszek Koltunski

Fix the 'Save' app so that the saving thread does not run all the time in a tight loop

8460c173 12/08/2016 12:18 PM Leszek Koltunski

Javadoc

525699f4 12/05/2016 03:04 PM Leszek Koltunski

Simplify SurfaceViews

e3efd628 12/02/2016 12:31 AM Leszek Koltunski

Fix the 'Save' app on Android API >=23 (we need to explicitly ask for write permission)

334c13fa 11/14/2016 05:41 PM Leszek Koltunski

Make the effect Center be always 3D.

e7a4ef16 11/12/2016 12:45 AM Leszek Koltunski

Minor stuff

13a5c5cd 11/04/2016 12:09 PM Leszek Koltunski

Tidy up 'Save'

f988589e 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

7bf107f7 06/16/2016 11:49 PM Leszek Koltunski

Some more progress with porting apps to new VERTEX API.

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

88d9ff62 06/15/2016 03:56 PM Leszek Koltunski

Save the image to 'Pictures' album in the Gallery.

e4237c21 06/15/2016 03:14 PM Leszek Koltunski

Move the 'Save' effect to the Application and remove the 'OTHER' effect queue

13efa930 06/15/2016 12:40 PM Leszek Koltunski

1. new package 'message'
2. Rename the 'Grid' classes to match

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

b9615af9 06/13/2016 12:01 PM Leszek Koltunski

Save PNG effect almost finished. Supporting App (hopefully!) completely finished.

What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!

7cfeeb63 06/12/2016 10:48 PM Leszek Koltunski

Progress with Save app.

a2cb31e9 06/11/2016 12:38 AM Leszek Koltunski

Beginnings of support for the 'Save' app.