We need to pause an Activity in the following way:
1) Activity.onPause()2) View.onPause()3) Library.onPause()
otherwise sometimes there are artifacts when pausing!
Only compile the Full, Normal & OIT programs when they are actually needed.
Progress with MeshFile
Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.
Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)SingleMesh App: almost finished.
Progress with SingleMesh (texture maps)
Progres with SingleMesh
Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)
Skeleton of the SingleMesh app.