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examples / src / main / java @ 6a96e571

# Date Author Comment
6a96e571 04/12/2021 10:32 PM Leszek Koltunski

Cubit creation: center the textures. Add octahedron.

f4b59207 04/12/2021 09:21 PM Leszek Koltunski

Cubit creation: bugfixes.

4d883a92 04/12/2021 03:46 PM Leszek Koltunski

Cubit creation: bugfixes. Cube, Tetrahedron, Dino cubits - all work.

28f4aba0 04/12/2021 12:57 AM Leszek Koltunski

Face cubit creation: progress: cube & tetrahedron work; dino cubit does not.
Also, the texture is not yet moved inside the (0,1)x(0,1) square.

1b85f172 04/10/2021 05:45 PM Leszek Koltunski

Face cubit creation: progress: rounded corners

140f2c4e 04/09/2021 03:00 PM Leszek Koltunski

Face cubit creation: progress, a cube renders correctly :)

ef231eba 04/09/2021 12:56 AM Leszek Koltunski

Face cubit creation: progress, a cube rendered almost correctly :)

33647db9 04/08/2021 10:14 PM Leszek Koltunski

Face cubit creation: compiles and runs now (but results are incorrect)

54e47d9b 04/01/2021 11:53 PM Leszek Koltunski

Progress with any size Kilominx.

116af6dc 03/16/2021 11:44 PM Leszek Koltunski

Progress with bandaged cubes.

04a21ed6 03/15/2021 09:19 PM Leszek Koltunski

Progress with bandaged cubes.

a65604a7 03/15/2021 03:59 PM Leszek Koltunski

Beginnings of support for bandaged versions of the 3x3 cube.

ef02f5e0 02/23/2021 09:54 PM Leszek Koltunski

Bugfixes as a result of the Samsung Galaxy J4+ investigation:

1) By default, switch off transform feedback in the main program.
Create a new API 'needTransformFeedback()' to call if someone still needs TF in the main program.
2) lower the default max number of vertex effects to 30....

6d020cb6 01/26/2021 09:35 AM Leszek Koltunski

Progress with Megaminx.

b3d28a81 01/19/2021 04:17 PM Leszek Koltunski

Beginnings of Megaminx & Gigaminx

736a0b00 01/13/2021 12:22 PM Leszek Koltunski

We need to re-add upping the max number of fragment effects as their default was lowered back to 5 in the library.

6979a0e0 01/10/2021 12:05 AM Leszek Koltunski

Remove all the calls to DistortedLibrary.setMax() (except for app 'Check', which explictly checks this API)

431929cf 01/08/2021 04:08 PM Leszek Koltunski

Plug two more memory leaks. It should be fine now.

42ec9110 01/07/2021 04:00 PM Leszek Koltunski

Fixes for Deform and Moving Effects.

e0838536 12/31/2020 09:58 PM Leszek Koltunski

Progress with the Kilominx - rotations.

fe032f52 12/28/2020 10:53 PM Leszek Koltunski

New shape: Kilominx corner.

f7936f2f 12/16/2020 02:31 PM Leszek Koltunski

Rex Cube - new mesh, textures and icon.

63fb0859 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

7cd30f7c 12/11/2020 10:28 AM Leszek Koltunski

Fixes for the Rex Cube (still doesn't work)

1c41c4c9 12/08/2020 10:46 PM Leszek Koltunski

Improve the Ivy mesh.

a9df241d 11/16/2020 12:04 PM Leszek Koltunski

More support for using the library from more than one activity

7c72e798 11/11/2020 02:26 PM Leszek Koltunski

1) Beginnings of support for using the library from more than one activity
2) rename DistortedLibrary.onCreate() to onSurfaceCreated()
3) (rubik) add Cambodia's flag.

3fbd81f1 11/07/2020 08:37 PM Leszek Koltunski

Minor.

55f20739 10/19/2020 04:30 PM Leszek Koltunski

Progress with the Ivy.

6af1e973 10/15/2020 03:09 PM Leszek Koltunski

Minor.

36793c52 10/15/2020 10:44 AM Leszek Koltunski

Replicate the 'INVALID_OPERATION trying to glMapBufferRange for the second time' bug.

7edab735 10/13/2020 12:32 PM Leszek Koltunski

Some improvements to MeshFile.

72059460 09/16/2020 08:51 PM Leszek Koltunski

MeshFile.

1beffb69 09/14/2020 10:30 PM Leszek Koltunski

Procedural Skewb cubits and the Skewb mesh for MeshFile.

df7b70a0 09/10/2020 03:18 PM Leszek Koltunski

New Pyraminx meshes.

e75d1866 09/10/2020 02:04 PM Leszek Koltunski

Minor.

6991ece5 09/10/2020 02:03 PM Leszek Koltunski

Add possibility to display also a procedurally created Mesh in MeshFile.

f2085b96 08/28/2020 12:37 AM Leszek Koltunski

Rename Meshes.

57a3f798 08/27/2020 12:51 PM Leszek Koltunski

Fix: nwo we need to explicitly set mesh center to negative Z if we want to GLOW a flat object.

480b827b 08/26/2020 05:14 PM Leszek Koltunski

MeshFile app: add a texture for the Dino mesh.

38b31baa 08/26/2020 12:24 AM Leszek Koltunski

Add component centers to dmesh version 2.

81c7daef 08/25/2020 05:48 PM Leszek Koltunski

Update all the dmeshes to versions 2. Add the Dino dmesh.

01c4332c 08/14/2020 01:46 PM Leszek Koltunski

Progress with the MeshFile app: new icon

8aece7f2 08/14/2020 12:10 PM Leszek Koltunski

Progress with the MeshFile app.

39b925d5 08/13/2020 10:40 PM Leszek Koltunski

Progress with the MeshFile app: disappear works now.

7198e5c9 08/13/2020 10:00 PM Leszek Koltunski

Progress with the MeshFile app.

16b336db 08/13/2020 02:00 PM Leszek Koltunski

Add a 'Scale' seekBar to the MeshFile app.

8bf89617 08/13/2020 01:35 PM Leszek Koltunski

New effect VertexEffectDisappear

a5ef195e 08/11/2020 08:33 PM Leszek Koltunski

Add the Dino dmesh file.

bf2e8f97 07/30/2020 10:38 AM Leszek Koltunski

Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.

c0f27889 07/22/2020 09:53 AM Leszek Koltunski

We need to pause an Activity in the following way:

1) Activity.onPause()
2) View.onPause()
3) Library.onPause()

otherwise sometimes there are artifacts when pausing!

099d8f8b 07/20/2020 05:57 PM Leszek Koltunski

Make the MeshFile app survive a period of being paused.

e50e7ba7 07/20/2020 05:11 PM Leszek Koltunski

1) rename DistortedTexture's setColor to setColorARGB
2) fix the Wiind app to take into account paused time
3) fix the Dynamic so that if a single Dynamic is used more than once (in more than one effect) than it doesn't get adjusted for paused time multiple times.

52e8e76a 07/20/2020 12:26 PM Leszek Koltunski

Before somehow the Dynamics sometimes tolerated not being reset to beginning before next use. New version doesn't - correct that in two apps.

d5e134f2 07/18/2020 10:39 PM Leszek Koltunski

Fixes for pausing and restarting.

061449ed 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

7c55263f 06/15/2020 01:48 PM Leszek Koltunski

Library: introduce a new form of the MeshRectangular grid, where the individual rows and columns can be each of different width. This help reduce the number of vertices in objects as typically we are only interested at distorting a certain subregion.

Modify the Bean app to take advantage of this.

48c88f57 06/14/2020 06:30 PM Leszek Koltunski

Progress with the MeshFile app.

8ac4c0bc 06/14/2020 10:30 AM Leszek Koltunski

Progress with the MeshFile app.

acad428e 06/13/2020 08:28 PM Leszek Koltunski

Reading a mesh from the .dmesh file works now.

1af8e143 06/13/2020 02:52 PM Leszek Koltunski

Reading a mesh from the .dmesh file might work now. Checked on two small meshes.

71c7624f 06/13/2020 12:33 AM Leszek Koltunski

Progress with MeshFile

42aa970f 06/13/2020 12:12 AM Leszek Koltunski

Skeleton of a new App: MeshFile

304cdff5 06/10/2020 12:24 PM Leszek Koltunski

new app icons; skeleton of reading/write a Mesh from/to a file.

ba984444 06/07/2020 01:41 PM Leszek Koltunski

Bugfix and new debugging methods in MeshBase
DeferredJob app rewritten to show the (just fixed) bug

96345c94 06/06/2020 09:31 PM Leszek Koltunski

Extend the MeshBase.setTextureMaps API so that we are able to set a single texture map to a single texture component, or a few consecutive at a time, not necessarily starting from component 0.

9cbe58b0 06/06/2020 12:17 AM Leszek Koltunski

Library: make setEffectAssociation a deferred job (because we do copy the uniforms during join!)
SingleMesh App: almost finished.

51e08404 06/05/2020 08:29 PM Leszek Koltunski

Progress with SingleMesh (texture maps)

5acaa863 06/05/2020 12:55 PM Leszek Koltunski

Progres with SingleMesh

758729b5 06/05/2020 12:34 PM Leszek Koltunski

Progres with SingleMesh; bugfix in MeshBase.apply(Matrix)

90940caf 06/04/2020 11:57 PM Leszek Koltunski

Skeleton of the SingleMesh app.

fcb09e1f 06/04/2020 11:35 PM Leszek Koltunski

- fix Around the World (one effect failed to add)
- add DeferredJob icon

eb507734 06/03/2020 08:25 PM Leszek Koltunski

Update Myanmar flag.

d08bd5a3 06/01/2020 10:40 PM Leszek Koltunski

DeferredJobs app/lib works now

b1950186 05/31/2020 09:31 PM Leszek Koltunski

Progress with DeferredJobs app/lib (still does not work though)

5dfbbda7 05/31/2020 06:51 PM Leszek Koltunski

Progress with DeferredJobs app (proves with the library part does not work :)

bf3b5480 05/31/2020 11:18 AM Leszek Koltunski

Progress with Deferred Jobs.

887e1853 05/31/2020 12:15 AM Leszek Koltunski

Skeleton of the new app: Deferred Jobs.

3c219720 05/30/2020 11:55 PM Leszek Koltunski

1. New icon for PreDeform app
2. Library: advances with DeferredMeshJobs

2845af2d 05/29/2020 06:24 PM Leszek Koltunski

Preparation for saving/reading Meshes to/from a file.

0e80d8a9 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

d7829514 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

ca4b22de 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

0339e04e 05/23/2020 10:47 PM Leszek Koltunski

Progress with MeshJoin - round the corners. Looks so-so.

811ffcf5 05/23/2020 09:15 PM Leszek Koltunski

Progress with MeshJoin - sink association control done!

8982b894 05/23/2020 09:05 PM Leszek Koltunski

Progress with MeshJoin.

da412a40 05/23/2020 08:37 PM Leszek Koltunski

Fix VertexEffectRotate.
'MeshJoin' app now back it its functionality from 'master'

dd19d6e0 05/23/2020 06:53 PM Leszek Koltunski

Some progress with 'MeshJoin' app.

63c628a1 05/20/2020 09:30 AM Leszek Koltunski

Bugfix for Predeform app.

641ea00c 05/19/2020 06:08 PM Leszek Koltunski

1 more fix for the Predefrom app and preapplying Vertex Effects to a 1-component Mesh works :)

e6129574 05/18/2020 09:22 PM Leszek Koltunski

Progress with the Predeform app; deepCopy for the Meshes; various fixes.

c1f047b9 05/18/2020 01:30 PM Leszek Koltunski

Progress with the Predeform app.

9df01f21 05/17/2020 11:46 PM Leszek Koltunski

Progress with Predeform: UI for the list of Vertex effects to preapply.

4b7c432e 05/17/2020 09:04 PM Leszek Koltunski

Progress (?) with Predeform: give up trying to render the Mesh in Activity1.

0dc8ffef 05/17/2020 12:34 AM Leszek Koltunski

Progress with Predeform.

59835a0a 05/16/2020 08:51 PM Leszek Koltunski

Beginnings of a new 'Predeform' app which tests pre-applying a queue of Vertex Effects to a (single?) Mesh.
So far just a copy of Inflate app.

cdd71ce7 05/16/2020 07:56 PM Leszek Koltunski

Minor

5601cfa6 05/09/2020 12:23 AM Leszek Koltunski

Convert the last app, EffectQueue, to stretchless API.

0a57f222 05/08/2020 11:13 PM Leszek Koltunski

Minor.

b1fca44e 05/08/2020 10:52 PM Leszek Koltunski

Convert Generic to stretchless API.