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examples / src / main / java @ 807775b9

# Date Author Comment
807775b9 10/18/2016 02:34 PM Leszek Koltunski

New constructor to DistortedCubes - easily create a hole-less Cuboid.

175f355d 10/18/2016 01:40 PM Leszek Koltunski

Beginnings of a new example app - a waving flag.

No actual waving yet!

2f2f6176 10/18/2016 11:19 AM Leszek Koltunski

Make the WAVE effect 5D (extra parameter 'offset')

2e7c7abf 10/17/2016 03:04 PM Leszek Koltunski

swap the 2nd and the 3rd parameters in the WAVE effect and improve comments for the WAVE user API.

9758b1ec 10/16/2016 10:27 PM Leszek Koltunski

Correct one more issue with computation of WAVE.

5eb95531 09/15/2016 09:36 PM Leszek Koltunski

Fix the 'PlainMonaLisa' to be able to run in the Emulator as well (before ELG Context creation would fail)

f4e44230 08/30/2016 04:29 PM Leszek Koltunski

Preparation to make the WAVE effect fully 3D

30e77a6c 08/29/2016 04:51 PM Leszek Koltunski

Beginnings of the WAVE effect.

889a962e 08/22/2016 11:15 AM Leszek Koltunski

Fixes for fragment effects in Effects3D.

47833473 08/21/2016 08:22 PM Leszek Koltunski

Slight improvement for Effects3D

76a81b6a 08/21/2016 07:54 PM Leszek Koltunski

Combine Fragment3D and Vertex3D apps into one.

63fc1eaf 08/09/2016 02:22 PM Leszek Koltunski

Remove the MACROBLOCK Effect altogether.

66466936 08/09/2016 02:12 PM Leszek Koltunski

Fix the 'Fragment3D' app

70d7a31f 08/09/2016 02:07 PM Leszek Koltunski

Fix the 'FBO' app

bdfec906 08/09/2016 02:04 PM Leszek Koltunski

Fix the 'Effects2D' app

c1ca7c3d 08/09/2016 01:57 PM Leszek Koltunski

Fix the 'Different Effects' app

4348b52e 08/09/2016 01:52 PM Leszek Koltunski

Fix the 'Moving Effects' app

f26ab2fd 08/09/2016 01:44 PM Leszek Koltunski

Fix the 'Macroblock' app.

8ff32d4d 08/09/2016 12:11 PM Leszek Koltunski

Finally fix the 'when rendering though an FBO, the other side of triangles is visible'

3c28857f 08/07/2016 10:50 PM Leszek Koltunski

Fix the 1x1 case! Before it used to be impossible to create a DistortedBitmap just with 2 triangles!

c7a860f9 07/25/2016 10:27 PM Leszek Koltunski

Minor stuff - make the Bitmaps and the Cubes agree on the size of the grid, mostly.

8fd9f5fa 07/15/2016 11:53 PM Leszek Koltunski

Vertex3D: make the Activity independent of Effects

24991bc2 07/15/2016 11:22 PM Leszek Koltunski

Vertex3D: app finished!

17600407 07/15/2016 10:07 PM Leszek Koltunski

Vertex3D: fix region size.

9167cfd4 07/15/2016 09:39 PM Leszek Koltunski

Vertex3D: Add the new 'Grid' bitmap option!

2c9c22df 07/15/2016 09:01 PM Leszek Koltunski

Vertex3D: Correct setting regions (correction!)

69942a83 07/15/2016 08:58 PM Leszek Koltunski

Vertex3D: Correct setting regions.

9ae05f6c 07/13/2016 01:01 AM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

6f779cd4 07/08/2016 11:23 PM Leszek Koltunski

beginnings of support for drawing the Region in Vertex3D app.

950511ed 07/08/2016 10:38 PM Leszek Koltunski

re-add center to Vertex3D

56cbe1cf 07/08/2016 01:04 AM Leszek Koltunski

Re-write Vertex3D to provide similar functionality to Fragment3D (displaying the center and region bitmaps still missing)

3bec5dc2 07/06/2016 11:41 PM Leszek Koltunski

Fragment3D finished.

65270124 07/06/2016 10:36 PM Leszek Koltunski

Fragment3D should be pretty much finished.

75c7def3 07/06/2016 04:39 PM Leszek Koltunski

Fragment3D close to done now!

56e4be07 07/06/2016 12:35 PM Leszek Koltunski

Improve Fragment3D app some more!

7e9be46d 07/06/2016 12:07 PM Leszek Koltunski

Improve Fragment3D app some more!

50f58197 07/05/2016 10:33 PM Leszek Koltunski

Make the Fragment3D app more generic: beginnings.

b4a73ea5 07/05/2016 11:14 AM Leszek Koltunski

Essentially revert the last commit :)

edafb4a7 07/04/2016 04:12 PM Leszek Koltunski

Some progress with Fragment3D app - doesn't compile yet!

df77c72c 07/04/2016 12:23 AM Leszek Koltunski

New Fragment3D app.

1317832f 07/03/2016 10:15 PM Leszek Koltunski

new icon.

bcc8e016 07/03/2016 01:05 AM Leszek Koltunski

Improve the Vertex3D app some more.

462c74f4 07/02/2016 11:45 PM Leszek Koltunski

Revert the Cubes App.

50ac40a6 06/29/2016 11:53 PM Leszek Koltunski

some improvements for the way we test DistortedObjects.

ac02465e 06/28/2016 08:45 PM Leszek Koltunski

minor stuff in layouts

e52f9d96 06/28/2016 10:41 AM Leszek Koltunski

Fix a bug in PlainMonaLisa - avoid a crash on screen rotate

adc2a085 06/27/2016 10:57 PM Leszek Koltunski

fix in vertex shader

d2337a3a 06/27/2016 12:00 PM Leszek Koltunski

Progress with Vertex3D

2bf60c29 06/26/2016 10:45 PM Leszek Koltunski

Progress with vertex3D

71d8ad03 06/25/2016 11:59 PM Leszek Koltunski

Vertex3D: beginnings of support for a visible 'center' cross.

794e6c4f 06/25/2016 10:54 PM Leszek Koltunski

Vertex3D: add configurable center

f969f51d 06/24/2016 01:17 PM Leszek Koltunski

Make the hips movement more realistic

7abd1d00 06/24/2016 01:05 PM Leszek Koltunski

make the 'Deform' app much more flexible (now we can mix effects atthe same time!)

261fe5bd 06/23/2016 03:22 PM Leszek Koltunski

Improvements to the Cubes & Vertex3D apps.

e642b4aa 06/23/2016 01:33 PM Leszek Koltunski

Vertex3D almost finished - there's still a problem when parts of Cubes get culled if the Object gets Deformed or Distorted to the left (curiously only the 'left' direction seems to trigger this!)

26b28407 06/23/2016 12:56 PM Leszek Koltunski

Progress with Vertex3D

833685d0 06/23/2016 10:57 AM Leszek Koltunski

Progress with Vertex3D

d40cfeb2 06/23/2016 10:36 AM Leszek Koltunski

Progress with Vertex3D

e2d8ea1d 06/22/2016 11:24 PM Leszek Koltunski

Progress with Vertex3D

08f92d82 06/22/2016 03:42 PM Leszek Koltunski

Skeleton of the new App: Vertex3D. So far just a copy of Matrix3D.

db5d943e 06/22/2016 12:52 PM Leszek Koltunski

Rename Effects3D to Matrix3D

c5a28eb8 06/22/2016 11:21 AM Leszek Koltunski

Cleanup, consistent variable names, minor details.

59bbb86a 06/21/2016 01:02 PM Leszek Koltunski

- Javadoc for EffectNames
- make Matrix effects consistent with the rest (center of effect as last parameter!)
- bugfix for yesterday's bugfix (we only want to send 'EFFECT_REMOVED' messages if it was really the Application that called 'abortAll' and not when we are cleaning up everything)

84dd0d8f 06/21/2016 10:06 AM Leszek Koltunski

Cleanup.

8bebb319 06/21/2016 09:36 AM Leszek Koltunski

Effects2D should be finished.

de1c3c51 06/20/2016 11:52 PM Leszek Koltunski

remove debug

e763f1ee 06/20/2016 11:42 PM Leszek Koltunski

Effects2D almost finished.

af225332 06/20/2016 10:47 PM Leszek Koltunski

More progress with Effects2D app.

f9afbbf3 06/20/2016 04:35 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 2: reorganize layout

e5424523 06/20/2016 12:09 PM Leszek Koltunski

Upgrade what used to be the 'Scratchpad' app; step 1: rename.

f988589e 06/18/2016 10:58 PM Leszek Koltunski

Further reduce the distortedObject's API - now only 26 methods, 1/4 of the 104 before the reorganization.

b5cc7760 06/17/2016 12:05 AM Leszek Koltunski

New API fully ported; not tested yet but stuff compiles.

7bf107f7 06/16/2016 11:49 PM Leszek Koltunski

Some more progress with porting apps to new VERTEX API.

59759251 06/16/2016 01:50 PM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All Fragment effects are using the new API - the 'DataND' marker interfaces.

7589635e 06/16/2016 12:44 AM Leszek Koltunski

Major push towards simplifying DistortedObject's public API.
All MATRIX effects are using the new API - the 'DataND' marker interfaces.

88d9ff62 06/15/2016 03:56 PM Leszek Koltunski

Save the image to 'Pictures' album in the Gallery.

e4237c21 06/15/2016 03:14 PM Leszek Koltunski

Move the 'Save' effect to the Application and remove the 'OTHER' effect queue

13efa930 06/15/2016 12:40 PM Leszek Koltunski

1. new package 'message'
2. Rename the 'Grid' classes to match

08eabc44 06/15/2016 12:05 PM Leszek Koltunski

move data types, like FlatND and InterpolatorND, to a separate package.

bc0a685b 06/14/2016 10:08 PM Leszek Koltunski

Add License

b9615af9 06/13/2016 12:01 PM Leszek Koltunski

Save PNG effect almost finished. Supporting App (hopefully!) completely finished.

What remains to be done: put actual saving of the Bitmap in a separate thread, away from the Graphics thread!!

7cfeeb63 06/12/2016 10:48 PM Leszek Koltunski

Progress with Save app.

a2cb31e9 06/11/2016 12:38 AM Leszek Koltunski

Beginnings of support for the 'Save' app.

9c5b5cb6 06/10/2016 12:39 PM Leszek Koltunski

Improce the 'Check' App.

a8c3ada7 06/10/2016 11:30 AM Leszek Koltunski

Improve aborting Effects.

c06dacb3 06/10/2016 01:03 AM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

95593730 06/10/2016 01:03 AM Leszek Koltunski

Introduce ENUM EffectTypes

78cf1356 06/09/2016 01:01 PM Leszek Koltunski

Merge remote-tracking branch 'origin/master'

ce3787c7 06/09/2016 01:01 PM Leszek Koltunski

Icon & metadata

89a0d841 06/09/2016 01:14 AM Leszek Koltunski

Beginnings of support for PostShader effects (SavePNG, SaveMP4)

6ae6106e 06/08/2016 01:59 PM Leszek Koltunski

Icon & metadata

862fcd79 06/07/2016 11:03 PM Leszek Koltunski

New app: PlainMonaLisa (Mona Lisa rendered on plain SurfaceView)

79d5f03c 06/03/2016 11:43 PM Leszek Koltunski

Minor cleanup.

ac503d98 06/03/2016 03:38 PM Leszek Koltunski

Provide support to add any class derived from DistortedObject to DistortedNode.

ed1c0b33 06/02/2016 03:47 PM Leszek Koltunski

Switch to sending a Context (rather than a GLSurfaceView) to the library.

5068fa06 05/25/2016 08:12 PM Leszek Koltunski

Initial commit

427ab7bf 05/25/2016 07:56 PM Leszek Koltunski

Initial commit